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themarketguy

New Member
Joined
Jun 24, 2015
Messages
117
This is a pretty simple plugin to stop your bot after a specified number of minutes (currently set to allow between 1 and 240 minutes). I don't like to run 24/7 but do typically like to run for a bit after I go to sleep for the night.

Plugin will do nothing until the specified time frame has been reached, and once that time has been reached it should wait for combat to end and return to either capital city or to your transmat depending on what is available.

To use you must enable from the Plugin settings dialogue. To get here click your main settings button at the top of WB, then right click the text for Stop Timer (it should also be checked). You'll see a toggle to enable/disable and a slider for the duration of botting. Set the duration and then enable (or whatever order you choose, but as soon it is enabled the timer will start). Proceed to go away and the botting session will end when time has been reached.

Upon the time limit being reached, as noted, player should return to town and the timer will be disabled. Follow the same steps the next time you want to us it. Also, no need to uncheck the plugin to bot indefinitely in the future as the toggle will be flipped to disabled.

The configuration dialogue.
wbtimerkill.webp

Download:
View attachment WBTimer.zip

Special thanks to Deathdisguise, without that guys work as examples and samples, I wouldn't know how to do shit.

If you have any questions, let me know. If I make any groundbreaking changes I'll post an update.
 
Last edited:
I just wanted to give an update. This plugin works great. Thank you Themarketguy
 
Does this still work? I just get a bunch of errors like this one:
"Compiler Error: ...\Plugins\WBTimer\WBTimer.cs(1,22) : error CS0234: The type or namespace name 'Engine' does not exist in the namespace 'Buddy.Wildstar' (are you missing an assembly reference?)"
 
I haven't actually touched wildstar in a good few weeks, been poking around with other things... there must've been an update that moved the Engine namespace elsewhere or it was condensed. If I get some free time I'll take a look at the changes, but if that's the only compile error it should be pretty easy to sort out.
 
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