TransBlackPerson
New Member
- Joined
- Oct 6, 2016
- Messages
- 1
So I spent a good 10 minutes looking for the "Questing bot" forum, but I just could not find it, so here it goes.
(This seemed the most fitting sub-forum for my question.)
By default, the shipped Questing bot seems perfect.
BUT it lacks a few things, has some very basic features, and I cannot figure out why.
0) MOST IMPORTANT: Natural turning.
Bots have a really weird turning. Humans usually turn with right click held down, or even if you use the click interface, it's a few turns per few seconds. The bot does like 10 turns per second, but it's perfectly in between, looking 100% suspicious.
1) Randomization. The bot can follow a route. The bot can decide where to go even if I am at the other part of the world.
Yet, it follows one straight line of a waypoint, no matter what.
If I have 3 bots? Same waypoints.
Why?
I would at least try working on this.
- Try randomizing all waypoints a bit.
- If there are X waypoints (>2) in a row (no X deviation), slide them to left/right, whatever. Make each path as unique as possible.
It could be shifted by plenty even. Heigh with fly path too.
2) Fly bug. The bot with a flying mount will do this left-right-up-down repositioning which is a huge red flag.
Why does that happen? Heck, they could just watch out for that movement and catch everyone.
3) People watcher.
Version A: If someone targets you, the bot does something natural;
1) <on-ground> It stops
2) <in-air> It flyes down in a fashionable manner, stops
3) <on-ground> It stops, open maps
etc.
Version B: If you enter into a visible range of others, bot stops.
This would be rather annoying though.
4) CityAware. As soon as you enter a city, the bot suspends. While you can stop it always, it's tedious. This would be very comfy.
So, what do you think?
I think:
0: Don't know how hard to implement. Can't you move camera with macro?
Maybe this:
TASK: ROTATE 20D RIGHT
PSEUDO:
> initiate new macro
> put in as much as movement as possible depending on framelimit
> start macro with run, add turns inbetween
1: Should be not hard. Especially for the straight one, you just need a tiny buffer and a lookahead, and the modification of the next waypoint.
2: Easy? It seems like a bug.
3: Not sure if you can detect getting targeted, the rest is easy.
4: Easy IF the bot can detect people.
(This seemed the most fitting sub-forum for my question.)
By default, the shipped Questing bot seems perfect.
BUT it lacks a few things, has some very basic features, and I cannot figure out why.
0) MOST IMPORTANT: Natural turning.
Bots have a really weird turning. Humans usually turn with right click held down, or even if you use the click interface, it's a few turns per few seconds. The bot does like 10 turns per second, but it's perfectly in between, looking 100% suspicious.
1) Randomization. The bot can follow a route. The bot can decide where to go even if I am at the other part of the world.
Yet, it follows one straight line of a waypoint, no matter what.
If I have 3 bots? Same waypoints.
Why?
I would at least try working on this.
- Try randomizing all waypoints a bit.
- If there are X waypoints (>2) in a row (no X deviation), slide them to left/right, whatever. Make each path as unique as possible.
It could be shifted by plenty even. Heigh with fly path too.
2) Fly bug. The bot with a flying mount will do this left-right-up-down repositioning which is a huge red flag.
Why does that happen? Heck, they could just watch out for that movement and catch everyone.
3) People watcher.
Version A: If someone targets you, the bot does something natural;
1) <on-ground> It stops
2) <in-air> It flyes down in a fashionable manner, stops
3) <on-ground> It stops, open maps
etc.
Version B: If you enter into a visible range of others, bot stops.
This would be rather annoying though.
4) CityAware. As soon as you enter a city, the bot suspends. While you can stop it always, it's tedious. This would be very comfy.
So, what do you think?
I think:
0: Don't know how hard to implement. Can't you move camera with macro?
Maybe this:
TASK: ROTATE 20D RIGHT
PSEUDO:
> initiate new macro
> put in as much as movement as possible depending on framelimit
> start macro with run, add turns inbetween
1: Should be not hard. Especially for the straight one, you just need a tiny buffer and a lookahead, and the modification of the next waypoint.
2: Easy? It seems like a bug.
3: Not sure if you can detect getting targeted, the rest is easy.
4: Easy IF the bot can detect people.