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Sticks at this point (Unstucker built in does NOT move the char in the correct direct

greenxeyezz

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Joined
Jun 16, 2012
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I brought this up before, the built in unstucker just moves the character "back" never left or right. I was told the way to unstick was "ray casted" around the character and the 'best' path was chosen, but it is ALWAYS back.

In halls of Agony Level 2, 95% of the time there is a weapon rack right before the door to go outside. The bot will get stuck and just move back and move right back into it, over and over. Reason I am putting it here and not profile is the stuck is due to the NAV of the "random dungeon" explore.

Here is the RDumps with me right next to it
Code:
[20:17:53.521 N] Bot Thread Ended. Was this requested?
[20:17:59.734 N] [431C50A0] Type: Player Name: Barbarian_Male-5 ActorSNO: 3301, Distance: 0
[20:17:59.734 N] [431DF890] GizmoType: LootContainer Name: a1dun_Leor_Tool_Rack_A_01-12804 ActorSNO: 58317 Distance: 5.349985 Position: <794.4886, 991.2125, 0.0001945496>
[20:17:59.751 N] [431CB460] GizmoType: Destructible Name: a1dun_Leor_Iron_Maiden-12810 ActorSNO: 97023 Distance: 35.41687 Position: <798.1259, 1016.029, -22.16907>
[20:17:59.767 N] [431E2220] GizmoType: Door Name: a1dunLeor_Interactive_Door_Locked_A-12811 ActorSNO: 105321 Distance: 39.0987 Position: <820.4034, 1009.6, -25>
[20:17:59.783 N] [431DEC18] GizmoType: Destructible Name: a1dun_Leor_Rack_Stand_A_01-12764 ActorSNO: 58309 Distance: 41.6845 Position: <839.0968, 976.7568, 0>
[20:17:59.800 N] [431D5EC8] GizmoType: LootContainer Name: LootType2_Adventurer_B_Corpse_01-12415 ActorSNO: 187370 Distance: 45.91812 Position: <830.5, 955, 0>
[20:17:59.817 N] [431D6B40] GizmoType: Destructible Name: a1dun_Leor_Metal_Pot_A_01-12815 ActorSNO: 88005 Distance: 54.87262 Position: <750.465, 1013.911, 0>
[20:17:59.833 N] [431DF468] GizmoType: Destructible Name: a1dun_Leor_Chair_B_01-12414 ActorSNO: 58305 Distance: 62.01903 Position: <772.532, 932.4673, 7.629395E-06>
[20:17:59.833 N] [431D1820] Type: ServerProp Name: Conductor*****Master-12401 ActorSNO: 103772, Distance: 66.11739
[20:17:59.850 N] [431E2A70] Type: Unit Name: Generic_*****-12814 ActorSNO: 4176, Distance: 73.0037
[20:17:59.867 N] [431D28C0] GizmoType: Door Name: a1dunLeor_Interactive_Door_Locked_A-12820 ActorSNO: 105321 Distance: 78.591 Position: <778.1438, 1060.028, -24.83709>
[20:17:59.883 N] [431D5AA0] GizmoType: Destructible Name: a1dun_leor_Torture_Wheel_A_01-12766 ActorSNO: 58324 Distance: 80.08966 Position: <764.8827, 916.0952, 0>
[20:17:59.900 N] [431D4A00] GizmoType: Destructible Name: a1dun_Leor_Table_Grinder-12818 ActorSNO: 99681 Distance: 84.65903 Position: <838.0446, 1059.569, -24.41007>
[20:17:59.917 N] [431C8280] GizmoType: DestructibleLootContainer Name: a1dun_leor_Basket_of_Heads-12770 ActorSNO: 87809 Distance: 86.4476 Position: <767.4945, 908.0443, 0>
[20:17:59.933 N] [431E9258] GizmoType: Door Name: a1dun_Leor_Jail_Door_A-12855 ActorSNO: 95571 Distance: 87.32835 Position: <749.5846, 1060.438, 0>
[20:17:59.933 N] [431CD178] Type: ClientEffect Name: a1dun_Leor_Guillotine_B-12817 ActorSNO: 203680, Distance: 88.0126
[20:17:59.950 N] [431E4360] GizmoType: DestructibleLootContainer Name: a1dun_Leor_Guillotine-12816 ActorSNO: 101394 Distance: 88.0126 Position: <883.0967, 996.3287, -25.00001>
[20:17:59.967 N] [431E5C50] GizmoType: Destructible Name: a1dun_Leor_Iron_Maiden-12768 ActorSNO: 97023 Distance: 97.10927 Position: <771.4724, 895.4106, 3.814697E-05>
[20:17:59.984 N] [431CBCB0] GizmoType: Door Name: a1dunLeor_Interactive_Door_Locked_A-12386 ActorSNO: 105321 Distance: 101.0179 Position: <797.0123, 890.6786, -25>
[20:17:59.984 N] [431C54C8] Type: Environment Name: a1dun_Leor_Pile_MetalScraps_A-12141 ActorSNO: 112242, Distance: 107.0621
[20:18:00.001 N] [431CEE90] GizmoType: DestructibleLootContainer Name: a1dun_leor_Basket_of_Heads-12383 ActorSNO: 87809 Distance: 115.1648 Position: <811.713, 876.8196, -25.00001>
[20:18:00.017 N] [431E00E0] GizmoType: DestructibleLootContainer Name: a1dun_Leor_Barrel_Torture_A_01-12382 ActorSNO: 58283 Distance: 115.2526 Position: <804.9175, 876.1703, -24.99999>
[20:18:00.034 N] [431EA720] GizmoType: Destructible Name: a1dun_Leor_Metal_Pot_A_01-12780 ActorSNO: 88005 Distance: 132.1257 Position: <772.707, 859.0439, 7.629395E-06>
[20:18:00.051 N] [431DB610] GizmoType: LootContainer Name: LootType2_Adventurer_B_Corpse_01-12779 ActorSNO: 187370 Distance: 136.1299 Position: <781.2627, 853.5503, 0>
[20:18:00.067 N] [431E3F38] GizmoType: Door Name: a1dunLeor_Interactive_Door_Locked_A-12773 ActorSNO: 105321 Distance: 199.6862 Position: <799.6541, 790.4045, -25>
[20:18:01.075 N] [431CCD50] GizmoType: Readable Name: trDun_Lecturn_ Leoric's Journal-12775 ActorSNO: 5891 Distance: 222.0225 Position: <805.4995, 767.9998, -25>
[20:18:01.075 N] [431D1C48] Type: ServerProp Name: a1dun_Leor_Door_FireZombie_Spawner_A_Dead-12774 ActorSNO: 115550, Distance: 231.1941
[20:18:01.075 N] [431EFE68] Type: Environment Name: a1dun_Leor_Pile_MetalScraps_B-11573 ActorSNO: 112240, Distance: 335.2452
[20:18:01.075 N] [431C9B70] Type: Environment Name: a1dun_Leor_Pile_MetalScraps_A-11486 ActorSNO: 112242, Distance: 338.571


Snippets from the "unstuck" look at the X coordinate version the Y coordinate on clicking to UNSTICK....this is why I said it never uses a DIFFERENT direction....

Code:
[03:17:32.117 V] Using power Walk clickPos:<792, 987, 0> worldDynamicId:1999765508 targetACDGuid:-1
[03:17:32.186 D] Node is 30.36067 away.
[03:17:32.186 D] [Stuck Handler] We're stuck at <798.968, 988.4845, 0.1000005>
[03:17:32.203 D] Navigator.Clear
[03:17:32.203 V] Using power Walk clickPos:<808.968, 988.4845, 0.1000005> worldDynamicId:1999765508 targetACDGuid:-1
[03:17:33.767 D] Node is 27.85994 away.
[03:17:33.767 D] Generating path to Exploration Node - <811.25, 1016.25, 0>

[03:17:37.824 D] Node is 30.24294 away.
[03:17:37.824 D] [Stuck Handler] We're stuck at <799.1739, 988.5227, 0.1000005>
[03:17:37.827 D] Navigator.Clear
[03:17:37.827 V] Using power Walk clickPos:<809.1739, 988.5227, 0.1000005> worldDynamicId:1999765508 targetACDGuid:-1
[03:17:39.424 D] Node is 27.80566 away.
[03:17:39.424 D] Generating path to Exploration Node - <811.25, 1016.25, 0>

[03:17:43.536 D] [Stuck Handler] We're stuck at <799.0272, 988.4904, 0.1000005>
[03:17:43.552 D] Navigator.Clear
[03:17:43.552 V] Using power Walk clickPos:<809.0272, 988.4904, 0.1000005> worldDynamicId:1999765508 targetACDGuid:-1
[03:17:45.114 D] Node is 27.8493 away.
[03:17:45.115 D] Generating path to Exploration Node - <811.25, 1016.25, 0>


[03:17:49.148 D] Node is 30.26764 away.
[03:17:49.149 D] [Stuck Handler] We're stuck at <799.2396, 988.4673, 0.1000005>
[03:17:49.154 D] Navigator.Clear
[03:17:49.154 V] Using power Walk clickPos:<809.2396, 988.4673, 0.1000005>


Here is the log...
[ATTACH]50172.vB[/ATTACH]
 

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