greenxeyezz
Member
- Joined
- Jun 16, 2012
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I brought this up before, the built in unstucker just moves the character "back" never left or right. I was told the way to unstick was "ray casted" around the character and the 'best' path was chosen, but it is ALWAYS back.
In halls of Agony Level 2, 95% of the time there is a weapon rack right before the door to go outside. The bot will get stuck and just move back and move right back into it, over and over. Reason I am putting it here and not profile is the stuck is due to the NAV of the "random dungeon" explore.
Here is the RDumps with me right next to it
Snippets from the "unstuck" look at the X coordinate version the Y coordinate on clicking to UNSTICK....this is why I said it never uses a DIFFERENT direction....
In halls of Agony Level 2, 95% of the time there is a weapon rack right before the door to go outside. The bot will get stuck and just move back and move right back into it, over and over. Reason I am putting it here and not profile is the stuck is due to the NAV of the "random dungeon" explore.
Here is the RDumps with me right next to it
Code:
[20:17:53.521 N] Bot Thread Ended. Was this requested?
[20:17:59.734 N] [431C50A0] Type: Player Name: Barbarian_Male-5 ActorSNO: 3301, Distance: 0
[20:17:59.734 N] [431DF890] GizmoType: LootContainer Name: a1dun_Leor_Tool_Rack_A_01-12804 ActorSNO: 58317 Distance: 5.349985 Position: <794.4886, 991.2125, 0.0001945496>
[20:17:59.751 N] [431CB460] GizmoType: Destructible Name: a1dun_Leor_Iron_Maiden-12810 ActorSNO: 97023 Distance: 35.41687 Position: <798.1259, 1016.029, -22.16907>
[20:17:59.767 N] [431E2220] GizmoType: Door Name: a1dunLeor_Interactive_Door_Locked_A-12811 ActorSNO: 105321 Distance: 39.0987 Position: <820.4034, 1009.6, -25>
[20:17:59.783 N] [431DEC18] GizmoType: Destructible Name: a1dun_Leor_Rack_Stand_A_01-12764 ActorSNO: 58309 Distance: 41.6845 Position: <839.0968, 976.7568, 0>
[20:17:59.800 N] [431D5EC8] GizmoType: LootContainer Name: LootType2_Adventurer_B_Corpse_01-12415 ActorSNO: 187370 Distance: 45.91812 Position: <830.5, 955, 0>
[20:17:59.817 N] [431D6B40] GizmoType: Destructible Name: a1dun_Leor_Metal_Pot_A_01-12815 ActorSNO: 88005 Distance: 54.87262 Position: <750.465, 1013.911, 0>
[20:17:59.833 N] [431DF468] GizmoType: Destructible Name: a1dun_Leor_Chair_B_01-12414 ActorSNO: 58305 Distance: 62.01903 Position: <772.532, 932.4673, 7.629395E-06>
[20:17:59.833 N] [431D1820] Type: ServerProp Name: Conductor*****Master-12401 ActorSNO: 103772, Distance: 66.11739
[20:17:59.850 N] [431E2A70] Type: Unit Name: Generic_*****-12814 ActorSNO: 4176, Distance: 73.0037
[20:17:59.867 N] [431D28C0] GizmoType: Door Name: a1dunLeor_Interactive_Door_Locked_A-12820 ActorSNO: 105321 Distance: 78.591 Position: <778.1438, 1060.028, -24.83709>
[20:17:59.883 N] [431D5AA0] GizmoType: Destructible Name: a1dun_leor_Torture_Wheel_A_01-12766 ActorSNO: 58324 Distance: 80.08966 Position: <764.8827, 916.0952, 0>
[20:17:59.900 N] [431D4A00] GizmoType: Destructible Name: a1dun_Leor_Table_Grinder-12818 ActorSNO: 99681 Distance: 84.65903 Position: <838.0446, 1059.569, -24.41007>
[20:17:59.917 N] [431C8280] GizmoType: DestructibleLootContainer Name: a1dun_leor_Basket_of_Heads-12770 ActorSNO: 87809 Distance: 86.4476 Position: <767.4945, 908.0443, 0>
[20:17:59.933 N] [431E9258] GizmoType: Door Name: a1dun_Leor_Jail_Door_A-12855 ActorSNO: 95571 Distance: 87.32835 Position: <749.5846, 1060.438, 0>
[20:17:59.933 N] [431CD178] Type: ClientEffect Name: a1dun_Leor_Guillotine_B-12817 ActorSNO: 203680, Distance: 88.0126
[20:17:59.950 N] [431E4360] GizmoType: DestructibleLootContainer Name: a1dun_Leor_Guillotine-12816 ActorSNO: 101394 Distance: 88.0126 Position: <883.0967, 996.3287, -25.00001>
[20:17:59.967 N] [431E5C50] GizmoType: Destructible Name: a1dun_Leor_Iron_Maiden-12768 ActorSNO: 97023 Distance: 97.10927 Position: <771.4724, 895.4106, 3.814697E-05>
[20:17:59.984 N] [431CBCB0] GizmoType: Door Name: a1dunLeor_Interactive_Door_Locked_A-12386 ActorSNO: 105321 Distance: 101.0179 Position: <797.0123, 890.6786, -25>
[20:17:59.984 N] [431C54C8] Type: Environment Name: a1dun_Leor_Pile_MetalScraps_A-12141 ActorSNO: 112242, Distance: 107.0621
[20:18:00.001 N] [431CEE90] GizmoType: DestructibleLootContainer Name: a1dun_leor_Basket_of_Heads-12383 ActorSNO: 87809 Distance: 115.1648 Position: <811.713, 876.8196, -25.00001>
[20:18:00.017 N] [431E00E0] GizmoType: DestructibleLootContainer Name: a1dun_Leor_Barrel_Torture_A_01-12382 ActorSNO: 58283 Distance: 115.2526 Position: <804.9175, 876.1703, -24.99999>
[20:18:00.034 N] [431EA720] GizmoType: Destructible Name: a1dun_Leor_Metal_Pot_A_01-12780 ActorSNO: 88005 Distance: 132.1257 Position: <772.707, 859.0439, 7.629395E-06>
[20:18:00.051 N] [431DB610] GizmoType: LootContainer Name: LootType2_Adventurer_B_Corpse_01-12779 ActorSNO: 187370 Distance: 136.1299 Position: <781.2627, 853.5503, 0>
[20:18:00.067 N] [431E3F38] GizmoType: Door Name: a1dunLeor_Interactive_Door_Locked_A-12773 ActorSNO: 105321 Distance: 199.6862 Position: <799.6541, 790.4045, -25>
[20:18:01.075 N] [431CCD50] GizmoType: Readable Name: trDun_Lecturn_ Leoric's Journal-12775 ActorSNO: 5891 Distance: 222.0225 Position: <805.4995, 767.9998, -25>
[20:18:01.075 N] [431D1C48] Type: ServerProp Name: a1dun_Leor_Door_FireZombie_Spawner_A_Dead-12774 ActorSNO: 115550, Distance: 231.1941
[20:18:01.075 N] [431EFE68] Type: Environment Name: a1dun_Leor_Pile_MetalScraps_B-11573 ActorSNO: 112240, Distance: 335.2452
[20:18:01.075 N] [431C9B70] Type: Environment Name: a1dun_Leor_Pile_MetalScraps_A-11486 ActorSNO: 112242, Distance: 338.571
Snippets from the "unstuck" look at the X coordinate version the Y coordinate on clicking to UNSTICK....this is why I said it never uses a DIFFERENT direction....
Code:
[03:17:32.117 V] Using power Walk clickPos:<792, 987, 0> worldDynamicId:1999765508 targetACDGuid:-1
[03:17:32.186 D] Node is 30.36067 away.
[03:17:32.186 D] [Stuck Handler] We're stuck at <798.968, 988.4845, 0.1000005>
[03:17:32.203 D] Navigator.Clear
[03:17:32.203 V] Using power Walk clickPos:<808.968, 988.4845, 0.1000005> worldDynamicId:1999765508 targetACDGuid:-1
[03:17:33.767 D] Node is 27.85994 away.
[03:17:33.767 D] Generating path to Exploration Node - <811.25, 1016.25, 0>
[03:17:37.824 D] Node is 30.24294 away.
[03:17:37.824 D] [Stuck Handler] We're stuck at <799.1739, 988.5227, 0.1000005>
[03:17:37.827 D] Navigator.Clear
[03:17:37.827 V] Using power Walk clickPos:<809.1739, 988.5227, 0.1000005> worldDynamicId:1999765508 targetACDGuid:-1
[03:17:39.424 D] Node is 27.80566 away.
[03:17:39.424 D] Generating path to Exploration Node - <811.25, 1016.25, 0>
[03:17:43.536 D] [Stuck Handler] We're stuck at <799.0272, 988.4904, 0.1000005>
[03:17:43.552 D] Navigator.Clear
[03:17:43.552 V] Using power Walk clickPos:<809.0272, 988.4904, 0.1000005> worldDynamicId:1999765508 targetACDGuid:-1
[03:17:45.114 D] Node is 27.8493 away.
[03:17:45.115 D] Generating path to Exploration Node - <811.25, 1016.25, 0>
[03:17:49.148 D] Node is 30.26764 away.
[03:17:49.149 D] [Stuck Handler] We're stuck at <799.2396, 988.4673, 0.1000005>
[03:17:49.154 D] Navigator.Clear
[03:17:49.154 V] Using power Walk clickPos:<809.2396, 988.4673, 0.1000005>
Here is the log...
[ATTACH]50172.vB[/ATTACH]






