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Stealth while mining and revive when killed

MagistratMay

New Member
Joined
Dec 7, 2014
Messages
33
Hello,

I have the following Problem´and only when i mine Fire Crystals and Shards?

After i Start the bot and go afk. I return and see that my character was killed,:( even thought there is no Monster near my area wo would attack me.

Now i want to know if there is a stealth plugin or a System for reviving and returning to the map of current work??
 
Last edited:
add:
<RunCode Name="Dismount" />
<WaitTimer WaitTime="3" />
<RunCode Name="UseStealth" />
<WaitTimer WaitTime="3" />
<RunCode Name="DisableMount" />
 
add:
<RunCode Name="Dismount" />
<WaitTimer WaitTime="3" />
<RunCode Name="UseStealth" />
<WaitTimer WaitTime="3" />
<RunCode Name="DisableMount" />

That alone isn't enough, you need to define the CodeChunks that those RunCode names correspond to.
 
add:
<RunCode Name="Dismount" />
<WaitTimer WaitTime="3" />
<RunCode Name="UseStealth" />
<WaitTimer WaitTime="3" />
<RunCode Name="DisableMount" />

As kagamihiiragi17 said, that alone isn't enough, you need to have the CodeChunk too. But also, remove those unnecessary WaitTimers too, they can be added to the UseStealth CodeChunk.

Like this:

Code:
         <RunCode Name="UseStealth"/>
         <RunCode Name="DisableMount"/>

Using these CodeChunks:

Code:
	<CodeChunk Name="UseStealth">
		<![CDATA[
                        if(Core.Player.IsMounted)
			{
				ff14bot.Managers.Actionmanager.Dismount();
				await Buddy.Coroutines.Coroutine.Sleep(1500);
			}		
			SpellData data;
			if (!Core.Me.HasAura("Stealth") && Actionmanager.CurrentActions.TryGetValue("Stealth", out data) && Actionmanager.CanCast(data, Core.Me))
			{
				Actionmanager.DoAction("Stealth", Core.Me);
				await Buddy.Coroutines.Coroutine.Sleep(500);
			}
		]]>
	</CodeChunk>
Code:
        <CodeChunk Name="DisableMount">
		<![CDATA[
			ff14bot.Settings.CharacterSettings.Instance.UseMount = false;
			await Buddy.Coroutines.Coroutine.Sleep(500);
		]]>
	</CodeChunk>
 
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