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Stealth 4 Me

Mordark

Community Developer
Joined
Mar 31, 2014
Messages
291
Reaction score
4
Does just what you would assume.
While running and when stealth comes off of cool down it casts Stealth.

Code:
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Threading;
using System.Collections.Generic;
using System.Linq;
using ArcheBuddy.Bot.Classes;

namespace DefaultNameSpace{
   public class DefaultClass : Core
   {
       public static string GetPluginAuthor()
       {
           return "Mordark";
       }

       public static string GetPluginVersion()
       {
           return "0.0.1.0";
       }

       public static string GetPluginDescription()
       {
           return "Stealth4Me";
       }           
        
        public void UseSkillAndWait(string skillName, bool selfTarget = false)
        {
            while (me.isCasting || me.isGlobalCooldown)
            {
                Thread.Sleep(50);
            }

            if (!UseSkill(skillName, false, selfTarget))
            {
                while (me.isCasting || me.isGlobalCooldown)
                {
                    Thread.Sleep(50);
                }
            }
        }


       public void PluginRun()
       {     
           
           SetGroupStatus("Stealth", true);
           
           
           Log(DateTime.Now.ToShortTimeString() + " ==> Stealth4Me has started <==");
           while (gameState != GameState.Ingame || !GetGroupStatus("Stealth"))
                {
                    Thread.Sleep(100);
                }

           while(true)
           {
               
               if (isSkillLearned("Stealth") && skillCooldown("Stealth") == 0 && GetGroupStatus("Stealth"))
                {
                    UseSkillAndWait("Stealth", true);
                    Log("Used: Stealth");
                    Thread.Sleep(100);
                }
           }
       }


       public void PluginStop()
       {
       }
   }
}
 
Last edited:
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