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Status of BW development?

russ1979

Member
Joined
Aug 25, 2011
Messages
357
Is there a list of current development? What can we expect down the pipeline in the near future?

Meshing Zakuul / Odessan
Adding some kind of Pause function to the bot routine to stop the crashing at dialogues and zoning
Fixing healing routines
 
I'm confused, that looks like the mesh engine? Are we still putting in mesh requests as we did via the one post or are we going to be able to mesh on our own at some point?
 
Mesh Will never come unlocked, that's what Aevitas says.
Mesh can only be requested via the one post.

Thow it looks like the mesher, I've not had the time to fiddle with it.
 
Is there a list of current development? What can we expect down the pipeline in the near future?

Meshing Zakuul / Odessan
Adding some kind of Pause function to the bot routine to stop the crashing at dialogues and zoning
Fixing healing routines

bot work bad atm. start stop button not work.
 
Mesh Will never come unlocked, that's what Aevitas says.
Mesh can only be requested via the one post.

Thow it looks like the mesher, I've not had the time to fiddle with it.

Yeah was wondering if he's starting to have other people running the meshes for him to then upload etc. Not like making your own local copy.
 
Yeah was wondering if he's starting to have other people running the meshes for him to then upload etc. Not like making your own local copy.

With the way the navigation is done in SWTOR, we won't ever be able to do that. What you see on the GitHub page is a fork of Recast and Detour, which is one of the tools we use for generating meshes, but there's far more to it.

What I think Cryo wanted to link was the issue tracker for BW we're running on GitHub: https://github.com/BosslandGmbH/BuddyWing/issues - for those we are taking public input.

As for the mesher, it's being worked on. The file format change is huge, and until we get that hurdle out of the way we won't be able to service meshing requests. I can't say when it'll be done precisely, but we're working on getting the mesher and servicing those requests back in action.
 
If you get time to teach us how to use the tool I am super interested in helping with it, I really loved to do meshes in Rift.
 
If you get time to teach us how to use the tool I am super interested in helping with it, I really loved to do meshes in Rift.

The stuff we have on GitHub currently isn't specific to BW - but you can check out the demo and some of the other stuff in there if you want to play around with it. We can't hand out the stuff we have for SWTOR for obvious reasons though. :)
 
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