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Starting DK problems

ShortRound

New Member
Joined
Jun 14, 2011
Messages
781
Just started up a new human DK to make available for rose petal throwing. A few minor glitches have been noticed with the default profile, though some may be due to a misunderstanding on my part (such as enabling AutoEquip when the profile equips the new gear automatically, some quest items are replaced by the plugin).

Anyways, at one point the training dummies were targeted. Fairly simple to deal with.
The mine section to pick up the ghouls (The Gift That Keeps On Giving) was repeated due to heading up for training before handing over the ghouls. Sections like this may need training disabled for.
Again, had to head into the castle twice, due to leaving halfway through for more training.
A couple of optional quests are also missing. (Abandoned Mail) and (The Power Of Blood, Frost And Unholy) are some nice, quick and easy xp.
Just before picking up (The Lich King's Command) headed up for training which wasn't available, profile locked up at this point until HB was restarted.
The bombing run to kill the ballistas seemed to be hitting an awful lot of empty ground, though it eventually finished. Coordinate problem perhaps?

Going to repeat the whole process in a moment for an orc DK. Will see if the same problems occur.
 
Besides the minor flaws I mentioned above, all I did was watch up until I appeared outside Stormwind (didn't like that quest for some reason) We should be able to make it afkable with little trouble. I'll have a look this coming weekend.
 
Just started up an orc DK. Will see what problems occur this time. Running from a completely fresh install, no additions whatsoever. Supplied Singular and DK starter profile.
Failure on runeforging. This seems to be a problem with calling PerformTradeskillOn. Posted a log in an already started thread about this. Stopped HB, stuck Razorice (my personal preference) on manually, then restarted.

Death's Challenge - HB stalled here on the hand-in!

[WaitForPatrol-v215(info) @line 144]: Moving to safe spot <2175.955, -5769.175, 101.3312> until 'MobId(28683)' moves 85 yards away.

The challenges ran perfectly, the stall occurred when the hand-in of the quest occurred. The indicated mob was all the way down the bottom of the hill, much more than the 85 yards distance.
Switched over to Combat Bot to get to the horse. Got the horse up to the top but dismounted by accident and the horse got killed. Swapped back over to questing mode and headed down the
hill until the bot took over from me without any more problems. Got caught briefly on the end of the fence, might want to look into adding a further blackspot there.

Dinged before heading into the mine (The Gift That Keeps On Giving) this time, immediately turned round and headed for training. Definitely need to look into locking out training until a section is completed. Might also
look into reducing the pull distance slightly. The DK is pulling mobs from further afield than I like.

Seems to just stand around until a new crusader appears outside the town hall, maybe swap the order of (The Plaguebringer's Request) and (Nowhere To Run And Nowhere To Hide). That should account for a few more crusaders.

Finally gave in and selected a blood tanking build for Talented plugin. Getting quite close to dying at some points. Correction: just died. Why is the damn thing not resting and insisting on pulling mobs on <5% health. Dumbass.
And yes, he does still have food.

Must reduce the pull distance by 5-10 yards, those mobs were miles away. And will you please rest. Stopped HB and restarted in case the CC got confused as to spec when I turned Talented on and actually got one. Maybe
that will work.

Nope, you're still not replenishing that health bar.

No, stop it you moron. You're already inside the castle. Just because you dinged when you handed in (Brothers In Death) does not mean leave so you can go train. Agh! Finsh up in there before you leave.

Finally, very slowly through (An End To All Things), we really need better targeting information for that one. A very long wait through (The Light Of Dawn) but we don't even need to enter the fight for that one.

Yada yada yada, big fight where you really can't die and dumped outside the gates of Orgrimmar, which as with Stormwind is the end of the profile. Something failed there as well. Ah well.

[SafeQuestTurnin-v184(warning) @line 508]: Attribute 'TurnInName' is not recognized by this behavior--ignoring it.

Ah, right - a log of this little adventure.
 

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