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srs barely usable

uupiits

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Joined
Oct 7, 2014
Messages
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For some reason it is waiting after every single time he casts srs. but he should do it after whatever many casts i`v put before taking delay.
Blade vortex also is quite bad, it would run around with maybe 4-6 blades

[FinishCurrentAction] Waited 0 ms for the action to finish Move.
[FinishCurrentAction] Waited 180 ms for the action to finish Move.
[UseAt] 3 False {6705.435, 5161.957, -44.61981}
[LatencyWait] Now sleeping 195 ms.
[FinishCurrentAction] Waited 0 ms for the action to finish Summon Raging Spirit.
[LatencyWait] Now sleeping 195 ms.
[UseAt] 3 False {6967.799, 5761.278, -44.61981}
[LatencyWait] Now sleeping 192 ms.
[FinishCurrentAction] Waited 1 ms for the action to finish Summon Raging Spirit.
[FinishCurrentAction] Waited 123 ms for the action to finish Summon Raging Spirit.
[LatencyWait] Now sleeping 192 ms.
[UseAt] 3 False {6726.629, 5650.41, -44.61981}
[LatencyWait] Now sleeping 192 ms.
[FinishCurrentAction] Waited 1 ms for the action to finish Summon Raging Spirit.
[FinishCurrentAction] Waited 140 ms for the action to finish Summon Raging Spirit.
[LatencyWait] Now sleeping 192 ms.
[UseAt] 3 False {6726.629, 5650.41, -44.61981}
[LatencyWait] Now sleeping 192 ms.
[FinishCurrentAction] Waited 1 ms for the action to finish Summon Raging Spirit.
[FinishCurrentAction] Waited 154 ms for the action to finish Summon Raging Spirit.
[LatencyWait] Now sleeping 192 ms.
[UseAt] 3 False {6510.198, 5163.953, -44.61981}
[LatencyWait] Now sleeping 192 ms.
[FinishCurrentAction] Waited 1 ms for the action to finish Summon Raging Spirit.
[FinishCurrentAction] Waited 154 ms for the action to finish Summon Raging Spirit.
[LatencyWait] Now sleeping 192 ms.
[UseAt] 3 False {6611.542, 5377.789, -44.61981}
[LatencyWait] Now sleeping 192 ms.
[FinishCurrentAction] Waited 0 ms for the action to finish Summon Raging Spirit.
[LatencyWait] Now sleeping 192 ms.
 
I've been toying with a SRS build, and it seemed OldRoutine wasn't casting SRS.

To fix this, open OldRoutine.cs, line 1549:
Code:
var err1 = LokiPoe.InGameState.SkillBarPanel.UseAt(_summonRagingSpiritSlot, false, targetPosition)

and change it to
Code:
var err1 = LokiPoe.InGameState.SkillBarPanel.UseAt(_summonRagingSpiritSlot, true, targetPosition);

Then the bot was casting SRS correctly.

try this! improved my SRS buiilds a LOT. After that small change it casts 40-50 spirits (assuming an endgame build)
 
it still pauses after each cast but delay is much lower, thanks :)
 
A lot of the logic in OldRoutine wasn't updated for skills that would benefit from using the BeginUseXXX functions instead. Basically though, a custom CR is best for such things, because we can't have one routine that tries to support every skill decently without it becoming even more massive and cumbersome than OldRoutine already is.

In the case of SRS, you'd simply begin casting then only stop once you're past your threshold of spirits, and there'd be no delays between the casting.
 
A lot of the logic in OldRoutine wasn't updated for skills that would benefit from using the BeginUseXXX functions instead. Basically though, a custom CR is best for such things, because we can't have one routine that tries to support every skill decently without it becoming even more massive and cumbersome than OldRoutine already is.

In the case of SRS, you'd simply begin casting then only stop once you're past your threshold of spirits, and there'd be no delays between the casting.

Well there's a configuration option for Summon raging spirit in oldroutine gui but it doesnt seem to be working, at least not anymore, perhaps fix it? It has config options for delay, and amount of casts needed. I have no clue how to write CR's, which is part of the reason that I used builds that worked with old routine, such as SRS. Now this is not working anymore, can you add the fix for whatever was changed to old routine for SRS please? I have srs chars that were waiting for bot to update and now they are pretty much useless, the bot is slower than ever with casting it.

Right now my bot is casting 2 spirits, then waits a bit then casts another 2 , its insanely slow and this used to work just fine in the past.

Also I've tried above workaround and nothing happens, I don't understand why this is not working as it was before.

I'm also getting these delays and no idea why, never happened before.

[LatencyWait] Now sleeping 246 ms.
[UseAt] 3 True {13705.43, 10607.61, -295.6828}
[LatencyWait] Now sleeping 244 ms.
[FinishCurrentAction] Waited 0 ms for the action to finish Summon Raging Spirit.
[FinishCurrentAction] Waited 114 ms for the action to finish Summon Raging Spirit.
[LatencyWait] Now sleeping 244 ms.
[UseAt] 3 True {13634.62, 10620.71, -295.6828}
[LatencyWait] Now sleeping 244 ms.
[FinishCurrentAction] Waited 0 ms for the action to finish Summon Raging Spirit.
[FinishCurrentAction] Waited 116 ms for the action to finish Summon Raging Spirit.
[LatencyWait] Now sleeping 244 ms.
[UseAt] 3 True {13705.43, 10618.48, -295.6828}
[LatencyWait] Now sleeping 244 ms.
[FinishCurrentAction] Waited 0 ms for the action to finish Summon Raging Spirit.
[FinishCurrentAction] Waited 118 ms for the action to finish Summon Raging Spirit.
 
Last edited:
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