// Turn on or maintain Spell Surge if (!Me.HasBuff("Spell Surge") && await Cast("Spell Surge"))
return true;
if (!Me.HasBuff("Spell Surge") && await Cast("Spell Surge"))
Well, Spell Surge itself is just a self-buff. You turn it on, or off. So you need to check for it as a buff.
Code:if (!Me.HasBuff("Spell Surge") && await Cast("Spell Surge"))
I think you're asking about Spell Power? If so, I'm pushing a build in a few moments to add a new wrapper property (SpellPower). In the meantime, you can test with using player.Resources[4].
Yea if you add that would be awesome. Thank you very much.