Hello
I raised a support request to update the spellslinger routine, but Buddy support pointed me to the forums
So here it goes.
The following needs to be changed, to have the spellslinger work again.
I dont know if somebody here on the forum has the power to update the routine?
:
Can you please change this in the spellslinger routine?
I have changed it manually, but each update overwrites my settings
Rapid Fire
This needs to be removed from the routine, because tier 8 rapid fire, does not give this buff anymore:
if (IsSpellTier("Rapid Fire", 8) && Me.CanDash == true && !Me.HasBuff("Rapid Dasher") && IsSpellProcReady("Rapid Fire")) //Dashes for the tier 8 bonus
{
GameManager.Movement.Dash(Buddy.Wildstar.Game.DashDirection.Forward);
return true;
}
else
{
if (await Cast("Rapid Fire"))
return true;
}
Flame Burst
Change the first check, see the bolt highlighted
if (Me.HasBuff("Flame Burst") && await Cast("Flame Burst"))
return true;
I raised a support request to update the spellslinger routine, but Buddy support pointed me to the forums
So here it goes.
The following needs to be changed, to have the spellslinger work again.
I dont know if somebody here on the forum has the power to update the routine?
:
Can you please change this in the spellslinger routine?
I have changed it manually, but each update overwrites my settings
Rapid Fire
This needs to be removed from the routine, because tier 8 rapid fire, does not give this buff anymore:
if (IsSpellTier("Rapid Fire", 8) && Me.CanDash == true && !Me.HasBuff("Rapid Dasher") && IsSpellProcReady("Rapid Fire")) //Dashes for the tier 8 bonus
{
GameManager.Movement.Dash(Buddy.Wildstar.Game.DashDirection.Forward);
return true;
}
else
{
if (await Cast("Rapid Fire"))
return true;
}
Flame Burst
Change the first check, see the bolt highlighted
if (Me.HasBuff("Flame Burst") && await Cast("Flame Burst"))
return true;
Last edited: