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Sometimes i get error after teleport to town

Fantas

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Joined
Mar 29, 2012
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Hi,

is here anyone else getting sometimes error msg when bot have full inventory and teleport to town and then error?

thats not good, because he dont reload the start profile and continue with the last loaded profile :(

in 3 hours he make only 1 full run because of this error! it only happens when hes teleport to town if the bag is full and then the error msg pops up :(

can anyone help me, fixing that shit?
 
I had that yesterday, but just figured I was screwing something up due to getting tired after spending too much time coding and messing with my plugin.

If it happens today, I'll post my log.
 
i already got the newest beta version, but it didn't fix it :(

[10:49:30.298 D] [GilesTrinity] Destructible: Name=a3dun_crater_BonePile-1174. SNO=192867, Range=7,759353. Needed range=10. Radius=1. Type=Destructible. Using power=Barbarian_Bash
[10:49:35.078 N] No more space to pickup a 2-slot item, town-run requested at next free moment.
[10:49:37.308 N] Using town portal
[10:50:16.758 N] Closing error dialog
[10:50:16.838 D] System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Zeta.CommonBot.Logic.BrainBehavior.()
bei Zeta.CommonBot.Logic.BrainBehavior.()
bei Zeta.CommonBot.Logic.BrainBehavior.()
[10:50:16.838 D] System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Zeta.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
bei Zeta.CommonBot.Logic.BrainBehavior.?(Object )
bei Zeta.TreeSharp.Decorator.CanRun(Object context)
bei Zeta.TreeSharp.DecoratorContinue..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.Sequence..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Common.HookExecutor.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.Decorator..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Common.HookExecutor.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.CommonBot.BotMain.()
[10:50:19.080 N] Waiting 179.5 seconds before next game...
 
same here, thought I was doing something wrong re-configurate the bots. But seem like everybody has this problem.

Added to it, when bots tele back to town, the session will be invalid and boom, relogin and stuck
 
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