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some questions/suggestions

deadcell

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Joined
Nov 8, 2012
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Hello.

1. Is there a way to make bot ignore crates and boulders? (spents much time for it)
2. Sometimes maps are generated with unaccessible areas (blocked) with crates or chests in it. And bot just can't get there. Can I set a timeout for trying to reach something ?
3. Where can I find an explanation for range numbers in bot settings? Loot/attack range is set to 100 - how far is it? :)
4. Any explanation on types in skill settings? - bunched/swarmed etc. how to use it ?
5. In demonbuddy loot>kill. In exilebuddy sometimes bot is so obsessed with killing that it runs out of range of looting items that dropped previously

tnx for help
gonna update this topic
 
1) Soon.
2) This is solved in our development branch.
3) Roughly 50 is about the size of a "screen" in-game. For reference; you can only use actions up to 119 (anything further, and the client will ignore the input)
4) I assume you mean the Generic routine. In which case, I'm working on a better alternative that won't require you to "set anything up".
5) EB is not DB. They are written very differently. EB remembers where loot was dropped, so it is able to continue killing, and go back for loot. If you want to force it to loot before killing things more often, set your combat range to ~50. That will solve the problem most of the time. (There are occasions where the bot can get stuck in a chain-kill scenario, and make its way across the map killing things. Unfortunately, this is a very tough one to solve without your character dying.)
 
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