So far, I have around a 72% win rate with it! I mainly use hunter and zoolock to keep it simple for the AI. what other decks are good with it/ what is everyone's win rates? I tried a few arena runs with it, drafting the decks myself and it averages about 5 wins!
Some bugs: Defender of argus is usually played on the far right, and will usually taunt up one minion. Example: it will use argus on a singular minion with 3 minions on board, even if it has a nerubian egg in hand. What it should do: play nerubian egg and taunt both targets.
Polymorph is a tough card for it. it only morphs something last minute, or with atk of 7+ if it has no taunts. it should be removing threats that can get that big, IE anything that buffs itself or will be buffed (undertaker in hunter????)
Flamestrike is a hard card for the AI. it will go all in turn 6 without any idea that flamestrike will come next. OR will keep minions on board when they will inevitably die next turn. not sure if this is hard to program, but it typically has no idea that flamestrike is waiting for it when making plays in the mid game.
enhance=o=mechanico is a very hard card for it to understand. it will not get full value of it by playing minions before dropping it, if it has the mana to do so. Example: turn 6 with mechanico and nerubian egg in hand, it will drop mechanico BEFORE nerubian.
I will keep my eye open for anymore observations!
Some bugs: Defender of argus is usually played on the far right, and will usually taunt up one minion. Example: it will use argus on a singular minion with 3 minions on board, even if it has a nerubian egg in hand. What it should do: play nerubian egg and taunt both targets.
Polymorph is a tough card for it. it only morphs something last minute, or with atk of 7+ if it has no taunts. it should be removing threats that can get that big, IE anything that buffs itself or will be buffed (undertaker in hunter????)
Flamestrike is a hard card for the AI. it will go all in turn 6 without any idea that flamestrike will come next. OR will keep minions on board when they will inevitably die next turn. not sure if this is hard to program, but it typically has no idea that flamestrike is waiting for it when making plays in the mid game.
enhance=o=mechanico is a very hard card for it to understand. it will not get full value of it by playing minions before dropping it, if it has the mana to do so. Example: turn 6 with mechanico and nerubian egg in hand, it will drop mechanico BEFORE nerubian.
I will keep my eye open for anymore observations!