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Some nice Co-op bonuses in 1.08...

Pwn-

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Congratulations! You just beat Mephuser to this post!
 
rrrix you should take over the Co-Op Leader and Co-Op Dude (It's one plug-in, can't find it right now) Plugin, the creator has since stopped working on it, and your work is amazing on Trinity and Tinnkaizer :).

Don't mean to shove more on your plate sir just saying I'm sure you could make it amazing, it slows the hell out of my PC when running it, FPS drops, and with 1.0.8 bonuses coming would be great to have multiple plvl 100 Monks running together :D
 
Hum... Maybe :)


if that was possible and you could/interested in adding that into trinity...... /mindblown

I've been wishing for a co-op functionality for a long time, imagine 4 bots doing ubers together :D effciency!
 
useless ? who gives a sht about xp increase or uber runs ?
 
useless ? who gives a sht about xp increase or uber runs ?
Well i give and you will too if you ever findyourself of need to level multiple new chars, be it paragons or normal levels.
Plus the - HP will really make it possible for your bots to play co-op, potentially giving you all range of buffs and allowing higher MP farming.

P.S. I have tried farming co-op so far works reasonably well, but there is always this flagship toon doing most of the stuff.
Example 3 monk, teleporting on the same target when 1 hit would easily kill it. For ultimate farming you need to find a spot where you need 2-3 hits, to kill mobs. The problem is that if one toon dies... he is going respawn far away. Which will either slow your two remaining chars while the third arives or they will simply die resulting in stream of 1 by 1 chars.
 
Well i give and you will too if you ever findyourself of need to level multiple new chars, be it paragons or normal levels.
Plus the - HP will really make it possible for your bots to play co-op, potentially giving you all range of buffs and allowing higher MP farming.

P.S. I have tried farming co-op so far works reasonably well, but there is always this flagship toon doing most of the stuff.
Example 3 monk, teleporting on the same target when 1 hit would easily kill it. For ultimate farming you need to find a spot where you need 2-3 hits, to kill mobs. The problem is that if one toon dies... he is going respawn far away. Which will either slow your two remaining chars while the third arives or they will simply die resulting in stream of 1 by 1 chars.

are you kidding me ? lvling in diablo costs 5m(which is worthless anyway ) and 2-3 hours or the lvling profile
paragons were originally designed to replace magic find on gear , magic find which doesnt exist anymore..courtesy of gay wilson and nowadays are just used by dumb players to give a false sense of progression but there is no real benefit to them
hp lowered in co-op this maybe makes solo playing on par with party playing nothing more. no real benefit to players . downside for bots for obvious reasons
in the end another bullshit patch, trying to make players think hmm some new stuff to do but no one will fall for it unless you are a very dumb or a fanboy.
and player reactions are on par with this so called patch i've even seen thread saying wyat cheng should be removed from diablo development lol which only sounds fair to me seeing what he produces only useless fixes(which have been more then obvious) never touching the core issues (he is a chianese after all lol begining to think it;s something specific :D
 
are you kidding me ? lvling in diablo costs 5m(which is worthless anyway ) and 2-3 hours or the lvling profile
paragons were originally designed to replace magic find on gear , magic find which doesnt exist anymore..courtesy of gay wilson and nowadays are just used by dumb players to give a false sense of progression but there is no real benefit to them
hp lowered in co-op this maybe makes solo playing on par with party playing nothing more. no real benefit to players . downside for bots for obvious reasons
in the end another bullshit patch, trying to make players think hmm some new stuff to do but no one will fall for it unless you are a very dumb or a fanboy.
and player reactions are on par with this so called patch i've even seen thread saying wyat cheng should be removed from diablo development lol which only sounds fair to me seeing what he produces only useless fixes(which have been more then obvious) never touching the core issues (he is a chianese after all lol begining to think it;s something specific :D

You're still playing Diablo 3? wat
 
You're still playing Diablo 3? wat

no . but quality of the game reflects in profits which i have a somewhat interest in (tho i would rather sell all my stuff at this point if i got a decent price for them)
and these patches are insulting cos they are useless they don't fix the core issues that made players leave in the first place.
 
Isn't there a 10% increase in GF/MF per additional player, that stacks with NV and goes over the 300% cap? Seems good to me...
 
Isn't there a 10% increase in GF/MF per additional player, that stacks with NV and goes over the 300% cap? Seems good to me...

30% more on a whopping 0.0000000x chance to get something good.
100 paragon and mp10 gets more legs not more quality
 
is there any framework built into DB that would allow for some form of co-op botting?
 
Similar to the feature in StarCraft II, the "Players Near You" window will display all players who are logged into Diablo III from your local network. This feature is great if you're playing while at a university dorm or frequent Internet cafes, and will help you easily connect with other local players.
.

Oh shi~
This is bad, i just hope there aren't that many people in my neighborhood playing D3 anymore.
Least thing i want is (not)replying to random people from my bot accounts, while they are active and then getting reported for botting.
Unless Blizz is planning another huge "18th of December"-style banwave before 1.08.
 
Oh shi~
This is bad, i just hope there aren't that many people in my neighborhood playing D3 anymore.

From Blizzard's post they make it sound like the user(s) have to be on your physical network. It doesn't show you players based off IPs.
 
Isn't there a 10% increase in GF/MF per additional player, that stacks with NV and goes over the 300% cap? Seems good to me...

It's even better actually. It puts an additional 10% per player over your current MF/GF value meaning:

at paragon 100 + nephalem valor on MP0 you are on 375% bonus MF, meaning 475% in total. These bonuses add 10% per player to THIS value making 475% +30% (full group) a total of 617.5% MF/GF.

This combined with only 50% HP increase on mobs per player making it an absolutely interesting botting importunity.


If there is any change at all you could start developing co-op for trinity you would do the botting community a huge favor once again! :D


Source for my info: http://us.battle.net/d3/en/blog/9382478/developer-journal-multiplayer-improvements-4-2-2013

Technically they only confirm this for XP, but i hope i am right. If i'm not, the HP increase still makes it a wonderful benefit however :)
 
i dont see how is this gonna work for bots..bots dead , bots get stuck , db crashes , how do bots coordinate the attacks , one bot moving faster then the other etc
and dont see the benefit of mf either since mf doesnt exist anymore(wilson or blizzard made sure of that )
 
i dont see how is this gonna work for bots..bots dead , bots get stuck , db crashes , how do bots coordinate the attacks , one bot moving faster then the other etc
and dont see the benefit of mf either since mf doesnt exist anymore(wilson or blizzard made sure of that )

You're such a negative-nancy :D or are you just playing devils advocate? I also don't understand why you say MF is useless and doesn't exist. I'm pretty sure it does - unless I missed something... MF directly increases drop rates (or is it quality of drops? needs research.. ) of all items. It is just no longer 'averaged' between players in a party, but who cares if all 4 bots are plvl 100, have 5 stacks of NV, running a high Inferno MP, and then +30% MF/GF on top? They're all capped from the start...

Anyways, I already have had a proof of concept that I built from scratch of this running near perfectly for some time - and no not using PartyDude/PartyLeader ... my leader/follower stuff works very well, but until 1.0.8 it's never actually created any botting advantage. If I release it it will be totally separate from Trinity. While it does need a little more work to be 'public ready', It is dead simple to use, has automatic configuration, and it does not get stuck or cause crashes, and Trinity prioritization basically automatically coordinates attacks and handles it automatically. Myself and a few others have tested it in various combinations with different classes, and builds, the only thing that doesn't really work is when the leader has a huge difference in movement speed, which is fairly easy to overcome by just using a different leader or making sure all the bots have the same movement speed or some sort of teleport/movement speed skill.
 
Source for my info: http://us.battle.net/d3/en/blog/9382478/developer-journal-multiplayer-improvements-4-2-2013

Technically they only confirm this for XP, but i hope i am right. If i'm not, the HP increase still makes it a wonderful benefit however :)

From the link, I guess you missed it :)

Wyatt Cheng said:
On top of this, you will also earn a flat 10% Gold Find and 10% Magic Find for each additional player in the game, and this bonus can exceed the 300% Gold Find and Magic Find caps.
 
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