I am making a couple of changes to the default Kupo routine for my own use and I got a couple of quick questions:
1. When is the [Behavior(BehaviorType.Heal)] used in the routine? Is it called pretty much every time the combat behavior is called or is there some other difference ?
2. Right now I restart RB each time I make a change to one of the rotations, is there a way to force recompile/reload a combat routine without restarting RB? Or some other way to easily test rotations ?
3. If I improve the rotations for some of the classes that I play (especially tank/healer) would you be interested in incorporating those changes in the main Kupo routine, mostly so there won't just be a 101th routine that will be unsupported in a couple of months lol.
1. When is the [Behavior(BehaviorType.Heal)] used in the routine? Is it called pretty much every time the combat behavior is called or is there some other difference ?
2. Right now I restart RB each time I make a change to one of the rotations, is there a way to force recompile/reload a combat routine without restarting RB? Or some other way to easily test rotations ?
3. If I improve the rotations for some of the classes that I play (especially tank/healer) would you be interested in incorporating those changes in the main Kupo routine, mostly so there won't just be a 101th routine that will be unsupported in a couple of months lol.