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Sneak peek at a work in progress

fpsware

Community Developer
Joined
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I recently had a need to grind some mobs for a few items so I added a new module for Unity.

This is a sneak peek at the Grinder module for Unity.

ScreenClip.webp

ScreenClip2.webp
 
:)

Ohhhhh baby! FPS you rock! Cant wait to use it!!

This is just one of the modules in Unity, others will be Party Bot, Raid Bot etc.... all the stuff you'd expect.
 
Ok so my interested was perked, so I did a forum search for Unity, got nothing. Same with buddy store.

What is this mysterious device that you all have built your secret society around?
 
If memory serves me right.

A few years back FPS was working this and had a old thread, prob in archives. I don't recall any screen shots but had a planned idea as to what he was wanting to do
 
Ok so my interested was perked, so I did a forum search for Unity, got nothing. Same with buddy store.

What is this mysterious device that you all have built your secret society around?

Unity, yeah I've not mentioned anything about that yet :)

Basically Unity is an umbrella project that runs module. Each module has a different function, GrindBot, Garrison Assister, Party Bot etc.

It won't be released for a while, but all of my projects will be working within this new framework.
 
If memory serves me right.

A few years back FPS was working this and had a old thread, prob in archives. I don't recall any screen shots but had a planned idea as to what he was wanting to do

That one was a combat routine, where this one is an assortment of botbases I use on a daily basis.
 
So, just a question about the screenshots you provided. The hotspots, i'm guessing it's coords the bot runs to, but is it in that order or does it randomly run between them ? Seems amazing though, Good Luck onwards! ;)
 
So, just a question about the screenshots you provided. The hotspots, i'm guessing it's coords the bot runs to, but is it in that order or does it randomly run between them ? Seems amazing though, Good Luck onwards! ;)

The screenshots are a couple of weeks old now and I've made quite a few modifications since then. But the hotspots are used as hunting ground locations in that it will pull (specified) mobs with X yards of any hotspot. Lets say you're at Hotspot 1 and your Maximum Distance is set to 250, if there is a mob 260 yards from Hotspot 1 it will NOT pull it, but, if that same mob is within 250 yards of ANY hotspot - regardless of it being 260 yards away - it will pull it. If there are no visible/valid mobs near your current hotspot it will move to the next one, look for valid mobs, if none found move to the next hotspot.

At the moment - only because I've not needed it - the hotspot order is sequential but the option of moving to a random hotspot will more than likely be possible as well as moving hotspots when other players linger too long.
 
More than likely in future updates a significant amount of time will go into features such as Player Avoidance, Conditional Stops and Randomizing behaviors.

An example of Randomizing behavior, as has been seen in my previous botbases taking smart AFK breaks and other human like behavior. After all, who spends 4 hours grinding in a single area without taking even the smallest break.
 
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