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Smart movement with combat routines?

Owneth

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Jan 15, 2010
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Is there any plugins/routines/etc... that move when being bashed on by AOE type things. Example would be Mogu'Shan Palace and on the last boss, there is swords and stuff flying through the air doing mass dps, the combat routines I run DO NOT see this and stand in it and die often. I remember awhile back there was a plugin or routine that once did the movement function when it detected the damage happening and even could avoid it in most cases by simply shifting left to right (strafe) to get out of it. Anyone know of anything that does that?!

Results from running IWantMovement plugin:
AOqmnUG.webp
 
Hi Owneth.


First and foremost, the plugin IWantMovement covers the basics on providing targeting/movement to routines that do not provide the function. It does wonders but it cannot work miracles! The particular instance you're referring to, and encounter, strafing wouldn't really save you ... or help ... at all. Typically, tanks drag the boss to the doors (entrance to the room) to negate as much RNG/Environment as possible.

The combat routine can only handle so much for an encounter; and move out of spells/skills that are within the configuration; scripts of the instance/encounter handle movement "out of bad stuff" (clarification needed). Have you attempted using a routine that has movement/targeting built into it? Though if the script does not permit, I imagine you'll have the same result though, perhaps, with survivability skills utilized.

I wish I had a better answer for you other than to edit the scripts; hopefully someone else will turn something up.
 
Ultimate Combat Helper can do this if you program in the values for the AoE's to avoid.

So how do I tell what the dungeon bosses cast? Where would I find the spell ID's to put in there? Because with it taking over movement per the direction of the plugin... Its causing them to just stand in the AOEs :(
 
Hi Owneth.


First and foremost, the plugin IWantMovement covers the basics on providing targeting/movement to routines that do not provide the function. It does wonders but it cannot work miracles! The particular instance you're referring to, and encounter, strafing wouldn't really save you ... or help ... at all. Typically, tanks drag the boss to the doors (entrance to the room) to negate as much RNG/Environment as possible.

The combat routine can only handle so much for an encounter; and move out of spells/skills that are within the configuration; scripts of the instance/encounter handle movement "out of bad stuff" (clarification needed). Have you attempted using a routine that has movement/targeting built into it? Though if the script does not permit, I imagine you'll have the same result though, perhaps, with survivability skills utilized.

I wish I had a better answer for you other than to edit the scripts; hopefully someone else will turn something up.

I believe that rotations should be just that.... Rotations. Not routines. The interaction with method with things like I described above should be a entirely different plugin part of HB. And the rotations just CALL for these interaction methods...

If I could verbalize it I would. It's basically an avoidance system of sorts for AOE/Negative spells/Movement impairing effects. And it's constantly being improved upon until it's basically flawless for everyone. Then each time there's a patch or expansion it's added to HB as a whole and profiles, botbases, plugins, routines etc... could call for this as part of the default state of profile creation.

I guess I want more than what is currently available, however I spit great ideas like helping with the idea for Prophet plugin. I had never seen that before, so useful. Other people think of things like mailing handlers... This stuff should be part of HB as a whole and not even have to be updated except on each release.

Let's make HB a bit more logical and give it some damn AI!!!

You mean to tell me, that we can build something that does professions, archaeology, dungeons, etc... but simple things like combat avoidance systems aren't in play here?

Imagine PVP if this was in place.
 
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