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Small help for those of you milling :)

Tropicocity

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I've seen plenty of mis-calculated margins for profit when it comes to the herb-ink-shoulder enchant shuffle, so I figured I'd provide you with a very simple, yet accurate way to measure your possible profits based solely upon the shoulder enchant > vendor method. Note, we will be counting any and all misty pigment/starlight ink as Pure profit (how much profit exactly depends entirely on your server market).

Taking an average of 10 shadow pigments per stack of any MoP herb (wowhead and countless numbers of people can confirm that you get either 2 or 3 pigment per 5 herbs milled, giving on average 10 per stack). Fool's cap is an apparent average of 12, but in my experience the herb itself is never cheap as it's not as abundant as the others.

It takes 2 pigment per Ink of Dreams, so that averages you out to 5 ink of dreams per stack. Each shoulder enchant requires 3 ink of dreams - now as you can see this is an uneven number so we'll go to the lowest possible point where you can mill the herbs and more often than not use all Ink of Dreams without leftovers.

1 stack of milled herbs turned into Ink of Dreams gives you one shoulder enchant with 2 Ink of Dreams left over.

2 stacks gives you three shoulder enchants with 1 Ink of Dreams left over.

3 stacks gives you five shoulder enchants with 0 Ink of Dreams left over.

30 shadow pigments = 15 ink of dreams = 5 bind-on-pickup shoulder enchants.

5*18.75 = 93.75g.

Seeing as we've used 3 stacks of herbs, each stack must cost no more than 31.25g in order to break even as far as shoulder enchants go, with starlights being pure profit.
 
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