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SkipCutscene little help? :p

arielmz

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Joined
Aug 6, 2012
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Well, not sure if its a bug or not, but instead of jumping to next command, DB will tend to behavior as stucked when the skip scene turns on and hes moving with skills...

So Instead of calling the skip he keeps calling for unstock...


tough something like that on the script could do it fine, but guess thats not the right token for it ^^...

<When condition="SkipCutscene(False)"/>
<SkipCutscene questId="1">
</When>
(So it would skip anytime its called during the game)


Any other type for fix this?
** Endless Loop **
[07:49:53.350 V] Using power Barbarian_FuriousCharge clickPos:<0, 0, 0> worldDynamicId:0 targetACDGuid:2020409506
[07:49:53.811 D] Generating path to Moving towards unit - <76.84058, 106.0929, 1.00753>
[07:49:53.811 D] Raycast path generated.
[07:49:53.811 D] Generated path to <76.84058, 106.0929, 1.00753> (Moving towards unit) with 1 hops.
[07:49:53.816 V] Using power Walk clickPos:<76.84058, 106.0929, 1.00753> worldDynamicId:1999634434 targetACDGuid:-1
[07:49:56.679 D] [Stuck Handler] We're stuck at <97.85417, 57.06645, 0.1000038>
[07:49:56.682 D] Navigator.Clear
[07:49:56.684 V] Using power Walk clickPos:<107.8542, 57.06645, 0.1000038> worldDynamicId:1999634434 targetACDGuid:-1
[07:49:58.218 D] Generating path to Moving towards unit - <76.84058, 106.0929, 1.00753>
[07:49:58.218 D] Raycast path generated.
[07:49:58.218 D] Generated path to <76.84058, 106.0929, 1.00753> (Moving towards unit) with 1 hops.
[07:49:58.223 V] Using power Walk clickPos:<76.84058, 106.0929, 1.00753> worldDynamicId:1999634434 targetACDGuid:-1
[07:50:00.279 D] [Stuck Handler] We're stuck at <97.85417, 57.06645, 0.1000038>
[07:50:00.282 D] Navigator.Clear
 
Nvm, fixed it, turned combat to off, then to on after skip...

Would be nice if that could be implemented to DB(automatic check) anytime its reach a skip function... instead of trying to fight and getting endless loop.
 
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