What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

"Skinning" mechanic Mobs

Raggar

New Member
Joined
Mar 2, 2010
Messages
18
Hi there,

First of all, let me say i cherish the work u guys do.

I?m relatively new to the scene and after a few weeks of botting along, i wonder if i could customize this for my behavior a bit.
Well creating profiles, meshes, so far so good. No Problem.

But here is the Point which i would be glad if anyone could give me an answer.
Is it somehow possible to include that "skinning or mining" from mechanical Units?
I farm these mobs for engineering crap and found out that botting dont harvest the corpses, even when skinning is active in the settings of HB.

thanks a lot for responses

Raggar
 
Last edited:
Hi there,

First of all, let me say i cherish the work u guys do.

I?m relatively new to the scene and after a few weeks of botting along, i wonder if i could customize this for my behavior a bit.
Well creating profiles, meshes, so far so good. No Problem.

But here is the Point which i would be glad if anyone could give me an answer.
Is it somehow possible to include that "skinning or mining" from mechanical Units?
I farm these mobs for engineering crap and found out that botting dont harvest the corpses, even when skinning is active in the settings of HB.

thanks a lot for responses

Raggar
It?s not possible with the current version of HB, sorry.
 
thanks for the quick answer.

but is there no way with a bit coding knowledge to customize that skinning into "harvest mechanical corpses"?

That's controlled by the main engine, so only the head devs can change that.

Having said that, it may be possible to do with a plugin if there is a function that can see if something is harvestable, but I wouldn't know how to make it.
 
That's controlled by the main engine, so only the head devs can change that.

Having said that, it may be possible to do with a plugin if there is a function that can see if something is harvestable, but I wouldn't know how to make it.

thanks again for response

ok i/we have to wait. eventually someone got the trick with a plugin. if not im looking forward to a new release, where that might be implemented :)
 
Last edited:
Back
Top