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Skill/Attack Delay?

jgBlack

New Member
Joined
Oct 10, 2014
Messages
23
I'm currently trying to bring some of the cyclone combat routines to perfection since cyclone is my main skill. I'm not a nooby programmer etc. but I thought I'd ask here since I noticed those strange timings between the skill "casts". Is there a way to overload any function for attacking using a skill since I'm currently pretty fucked using the normal cyclone routines, I want' them to be more performant without those millisecond-stucks between the skill-usage.
 
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