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Singular Kite

kicko

New Member
Joined
Jan 8, 2013
Messages
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This is part of Elemental.cs
Code:
[Behavior(BehaviorType.Combat, WoWClass.Shaman, WoWSpec.ShamanElemental, WoWContext.Normal)]
        public static Composite CreateShamanElementalNormalCombat()
        {
            return new PrioritySelector(
                Safers.EnsureTarget(),
                Movement.CreateMoveToLosBehavior(),
                Movement.CreateFaceTargetBehavior(),

                new Decorator(
                    ret => Me.GotTarget && Me.CurrentTarget.Distance < NormalPullDistance,
                    //Movement.CreateEnsureMovementStoppedBehavior(),
                     Helpers.Kite.CreateKitingBehavior(
                new PrioritySelector(
                     //runaway
                     Spell.Cast("Grounding Totem"),
                     Spell.BuffSelf("Earthbind Totem"),
                     //Spell.Cast("Tremor Totem")
                    ),
                    new PrioritySelector(
                    //stop folowers
                         Spell.Buff("Frost Shock"),
                        Spell.Cast("Lightning Bolt")
                        )
                    )
                    ),

                Spell.WaitForCastOrChannel(),

                new Decorator(
                    ret => !Spell.IsGlobalCooldown(),
                    new PrioritySelector(
                        CreateElementalDiagnosticOutputBehavior(),
..... spellls rotation.....
Problem is it does not move away when mob comes near
Is this implementation correct?

I am sorry for not putting it in Singular post, I am competely lost in that post
 
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