I would also like to see some fixes come to Assassination Rogues. For one, I would like the poisons to be fixed. I haven't ran it long enough to see what happens with them, but I see in the UI that it still lists the old poisons, as well as for Thrown weapons, but there are no more ranged weapons for melee classes. The rotation looks pretty decent. It was doing better dps than I had anticipated. I was pulling about 24k on an 85 training dummy. Would like to maybe see some more customization such as using Recuperate for healing at a certain percentage. Would also like an "Always Stealth" option if at all possible. I don't know if it used CDs, but I don't think it did because all my O/D CDs never popped, so it's possible that since it was fighting a dummy it didn't pop any.
On another note, which is sort of off topic here, while I'm thinking about it I'd like to see some changes come to the Combat Rogue. Like using it for AoE with the Blade Flurry aura. FoK isn't all that powerful, so the AoE there isn't that great. Also like the CD that makes you bounce around to other targets -- the name escapes me as to what it is -- and that helps with AoE as well.