randomstraw
Community Developer
- Joined
- Jul 17, 2012
- Messages
- 1,611
This Thread shall be deleted if the problem no longer exists.
Warning: This will not work well with profiles that use the RunLikeHell Behaviour etc.
Very simple Plugin meant for the use with Plugins like IWantMovement in conjunction with CombatRoutines that have a "if (Mounted) then do nothing" switch.
This Plugin will dismount once you are mounted & in combat.
Instructions: copy/paste the code to -> "%Honorbuddy%\Plugins\thanksrandomstraw\iks.cs"
contents
Warning: This will not work well with profiles that use the RunLikeHell Behaviour etc.
Very simple Plugin meant for the use with Plugins like IWantMovement in conjunction with CombatRoutines that have a "if (Mounted) then do nothing" switch.
This Plugin will dismount once you are mounted & in combat.
Instructions: copy/paste the code to -> "%Honorbuddy%\Plugins\thanksrandomstraw\iks.cs"
contents
Code:
using Bots.BGBuddy.Helpers;
using Styx;
using Styx.Plugins;
using Styx.TreeSharp;
using Styx.WoWInternals;
using Styx.WoWInternals.WoWObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media;
namespace CombatDismount
{
internal class IWantMovement : HBPlugin
{
private static LocalPlayer Me { get { return StyxWoW.Me; } }
private static bool _initialized;
#region Default Overrides
public override string Author { get { return "randomstraw"; }}
public override string ButtonText { get { return "magic"; }}
public override string Name { get { return "CombatDismount"; }}
public override bool WantButton { get { return false; }}
public override Version Version { get { return new Version(1,0,0); }}
#endregion Default Overrides
public override void OnButtonPress()
{
//empty
}
public override void Initialize()
{
if (!_initialized) // prevent init twice. like millz.
{
_initialized = true;
Logger.Write(Colors.Gold, "## {0} active", Name);
Logger.Write(Colors.Gold, "## your toon will dismount if in combat & mounted");
}
}
public override void Pulse()
{
if (Me.Mounted && Me.Combat && Me.CurrentTarget != null)
{
Lua.DoString("RunMacroText(\"" + RealLuaEscape("/dismount") + "\")");
Logger.Write(Colors.Gold, "## dismount");
}
}
#region Run Macro text - Thanks alxaw
public static string RealLuaEscape(string luastring)
{
var bytes = Encoding.UTF8.GetBytes(luastring);
return bytes.Aggregate(String.Empty, (current, b) => current + ("\\" + b));
}
#endregion
}
}