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simple small fix needed for grinding

demonD

Member
Joined
Jun 6, 2015
Messages
248
As many already known, so many bot users in POE atm, ExileBuddy only like 2% of bot population. But all of them have same predictable pattern while grinding, that is town run activities. Many regular users have posted on youtube and on forums recording bots using portal and stash and merchants. they are obvious and predictable. So my request is to have bot tp to the town then tp to hide-out to do their "business" so to keep them from exposing themselves. Right now Act 4 is hilarious watching all bots running around like bees lol.
 
For 3.0 changes, I'll try to include some more possible variety in the new grind bot, but here's the problem with this idea in general:

Let's say you think it's safer for you to farm Dried Lake, go to hideout as soon as you hit town (via /hideout so you don't move to waypoint), do your normal stuff, go back to town, then take the portal back into Dried Lake or run back down to make a new instance.

Yes, you've cut down on the visibility of being in Act 4. However, you're now generating a much easier to detect pattern of repeated hideout runs on GGG's side, as opposed to people just looking around town and "suspecting" you're a bot. Who in the world is going to keep zoming back to hideout just to farm Dried Lake when you can do everything you need in town?

You also still won't be able to hide the fact you're going to town via portal, so rather than people looking at the TP -> Vendor -> Stash trip, they just look at the portal area and see all the characters portaling to act 4, staying in place, then magically zoning out.

One feature OGB already has to help counter the "stash trip each time in town" pattern, are these two settings: https://gyazo.com/e21c559634e177445123cc0a6d39a1f0

If you enable them, then set your free space to start stashing, you'll keep items in your inventory between your area transitioning to avoid repeated stashing, at the side-effect of not always having a clear inventory.

Give that a try and see if the results are more to your liking. Also, for exploration complete behaviors, switch to AreaTransition if you're farming Dried Lake or another non-waypoint area, then Waypoint if you're farming a WP area, so you won't use portals to get back to town. This will increase time in grind zones considerably, but you'll avoid the portal pattern more easily.

Most people will not accept a loss of botting efficiency just to "appear" like they aren't min-maxing town trips like a bot might, so that's why things are setup the way they are. if you want to add random town waits, that's doable easily (although not an official feature, we could make it one for 3.0 though), visit random NPCs, or do the hideout runs, it's all possible with the API, but it's not really a solution to avoid naturally generating patterns.

In any case, you have to go to town for one reason or another, eventually, you're going to have to stash/sell items. Not everyone has a hideout, so if town instances are in short supply, and more people are being put into them, there's no hiding your behavior since people will continually see you no matter what you do.

At that point, if you're super paranoid about town stuff, you basically would stop looting anything but currency and uniques, then only do a stash run when inventory was full and looting fails, but that still won't hide the fact if 20 other people happen to be doing similar, you're all going to appear "bot-like" in the same instance. Then, it becomes a matter of just not "grinding" non-WP areas anymore, but switching to areas with a waypoint so you don't have to go to town to get to it.
 
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