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Siege of Orgrimmar Scripts

efraihm

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Hiya, me and a friend of mine have a total of 10 bots together. We wanted to try doing siege with them since they have the proper gear and shit. Is there any way to load the LFR-script for SoO when doing normal or heroic?

thanks in advance, Efra.
 
Hiya, me and a friend of mine have a total of 10 bots together. We wanted to try doing siege with them since they have the proper gear and shit. Is there any way to load the LFR-script for SoO when doing normal or heroic?

thanks in advance, Efra.
You need to change the ID's but yes it is possible, also keep in mind that as difficult changes slight things in mechanics also change.

There is a post at DungeonBuddy thread that explain how to find the id's.

"Can you run Dungeonbuddy in Flex or Normal Raids?", or
"I tried using DungeonBuddy for Flex raids, and got a ' [DungeonBuddy 660]: No script found for dungeonId: 771' error. What's wrong?"
DungeonBuddy does not inherently support Flex or Normal raids at this time—only LFR is supported.

You can script Flex raids yourself by copying the files (.../Honorbuddy/Default Profiles/DungeonBuddy/.../whatever.xml and the corresponding .../Honorbuddy/Dungeon Scripts/.../whatever.cs file) and replacing the DungeonIds. The file names do not matter, only the DungeonId contained therein. You will also need to alter the C# class name inside the copied .cs file to prevent C# namespace collisions. Failure to do this causes 'compile errors' when using DungeonBuddy.

A normal raid or any dungeon that the player didn't join via LFG doesn't have a dungeon ID. So, the only way to get DungeonBuddy to load a script for a normal raid is to set raid type to Farm mode, then select the script for that raid.

All the information including how to find the raid ID is available in this post.
 
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Using the advice from the thread you linked still doesn't work for me. I get the error "Bot stopping! Reason: The current dungeon script has no exit location. Please report to the developer." for some reason.
 
Unhappily I've never changed any of those dungeon scripts myself so I won't be able to further help you with this but perhaps another user will take over
 
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