What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

SideStep - Avoidance Manager

zzi

Active Member
Joined
Mar 10, 2016
Messages
308
Quick Thread while i am on the road, will update as i have time...

the latest version of RebornBuddy added in a new avoidance manager.

To properly avoid please install the version of Sidestep from https://github.com/zzi-zzi-zzi/SideStep

If you have an older version of sidestep installed (the version that includes a dll) please remove it and use this version.

Note that Systems must use the SERVICE NAVIGATOR in order to use the avoidance manager. Botbases like Lisbeth & DeepDive will not avoid properly as they do not use the service navigator.

~Z
 
Do any of the Combat Assist botbases work with SideStep? Like Combat Assist, Mud or ATB?
 
Do any of the Combat Assist botbases work with SideStep? Like Combat Assist, Mud or ATB?

Only if they have navigation enabled. The Default combat assist does not, thus won't work.

ATB / MUD both Might work if you enable ServiceNavigator.
 
it should work with fate bot. Do you have a log file that i can look at please.
 
in your RebornBuddy directory There is a folder called logs where rebornbuddy keeps logs from current / past runs.
 
You used SVN to check out the repo, so it can't compile.

Please download the Zip, or use git to download the repo.
 
there are no settings.

you'll see it show up in your logs when it tries to avoid something.
 
Changes today:

+ for circles make sure the caster is still valid while avoiding.
+ increase the arc degrees some to improve moving out of the sides.
+ make sure navigator is not null

Changes require a manual update
 
can it be adjusted so that u have a ranged and melee profile? makes more sence and is less obvious for a melee to cross the target towards flank or rear to avoid a cone attack instead of running away and around. might be asking alot here, sorry is thats the case
 
This is what Melee should be doing.

as far as i know the avoidance manager will just find the shortest route to the edge of the cone.
 
Having a little trouble with this plugin. My guy will either walk to the edge of the area to avoid and then spaz out or he'll move up like he's going to pass through but won't and will get hit. Am I doing something wrong?
 
Yes, i haven't determined if this is an issue with the avoidance manager (built into RB) or something that combat routines need to take into account.
 
It's not getting out of the way of cone attacks fully, it will sidestep (see what I did there :P ) to just inside of it and still get hit. Not a huge deal but can be deadly at times.
 
Last edited:
It's not getting out of the way of cone attacks fully, it will sidestep (see what I did there :p ) to just inside of it and still get hit. Not a huge deal but can be deadly at times.

yeah. I am looking into it.
 
yeah. I am looking into it.
Thank you so much! I'm sure DeepDive has been taking up a huge amount of your free time lately, I appreciate all your work on this to make it the best it can be!
 
Back
Top