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Shrine Stuck

VChase

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Joined
Nov 11, 2015
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Hi,

is there a way to prevent the bot getting stuck at a shrine?

stuck detection plugin takes too much time to detect in my optinion.

After stuck detection the bot relogs and goes back to the same map and gets stuck again.
 
Last edited:
If you have an issue, please attach a full log. With all the bot testing and dev I do, I've not seen mine get stuck at shrines any time recently.
 
If you have an issue, please attach a full log. With all the bot testing and dev I do, I've not seen mine get stuck at shrines any time recently.
That is old bug (post 2.0) when bot cant see shrine (some of shrines) and trying to move near to take it, but just run around, its pathfinding bug. Is also happen with mobs inside textures.
[HandleShrines] Moving towards {2528, 323}. [canSee: False | inDistance: True]
[HandleShrines] Now moving towards the Shrine 1266.
Attempts to take shrine when bot in range would help with that.
 
In the next version, some improvements to the CR were made to hopefully avoid this issue. I've never actually seen it myself, so I won't be able to know if it's fixed or not until you guys let me know.
 
Not fixed yet, but here is some code to ban shrine, insert in the end of shrine task.
var inHandleDistance = myPos.Distance(pos) < 10;
if (!canSee && inHandleDistance)
{
Log.DebugFormat("[HandleShrines] Now banning the BadShrine {0}.", shrine.Id);

++_shrineTries;

await Coroutines.FinishCurrentAction();
}
 
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