[Shaman] Get to Rank 10
I went from rank 20 to rank 10 with 1 star on shaman in exactly 50 games.
I used silverfish control deck and silverfish control mulligan(with customized settings as to how many boards it will simulate, also it will simulate next turn enemy response), don't check concede after win unless you're portrait farming. I have no legendary's besides Loatheb so if you do, feel free to put some in.
this is the deck list if you have Naxx unlocked
edit:http://imgur.com/GzTGruF.png
People are asking me how to change their custom settings in silverfish. In ..\Hearthbuddy\CustomDecks\Silverfish\silverfish_controlHB.cs replace what you have at the top with this. (This will increase time between moves depending on your computer)
I went from rank 20 to rank 10 with 1 star on shaman in exactly 50 games.
I used silverfish control deck and silverfish control mulligan(with customized settings as to how many boards it will simulate, also it will simulate next turn enemy response), don't check concede after win unless you're portrait farming. I have no legendary's besides Loatheb so if you do, feel free to put some in.
this is the deck list if you have Naxx unlocked
edit:http://imgur.com/GzTGruF.png
People are asking me how to change their custom settings in silverfish. In ..\Hearthbuddy\CustomDecks\Silverfish\silverfish_controlHB.cs replace what you have at the top with this. (This will increase time between moves depending on your computer)
Code:
// play with these settings###################################
int enfacehp = 15; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
int mxwde = 5000; // number of boards which are taken to the next deep-lvl
int twotsamount = 200; // number of boards where the next turn is simulated
bool enemySecondTurnSim = true; // if he simulates the next players-turn, he also simulates the enemys respons
bool playaround = false; //play around some enemys aoe-spells?
//these two probs are >= 0 and <= 100
int playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it
int playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die!
this.useExternalProcess = false; // use silver.exe for calculations a lot faster than turning it off (true = recommended)
int amountBoardsInEnemyTurnSim = 100;
int amountBoardsInEnemySecondTurnSim = 100;
int nextturnsimDeep = 15;
int nextturnsimMaxWidth = 15;
int nexttunsimMaxBoards = 100;
bool secrets = false; // playing arround enemys secrets
//###########################################################
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