01:51:15.336 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Trinity.Framework.Objects.Memory.Containers.Table`1.get_Item(Int32 key)
at Trinity.Framework.Objects.Memory.Containers.Map`1.TryGetItemByKey[TKey](TKey modKey, T& value, Func`2 hasher)
at Trinity.Framework.Objects.Memory.Attributes.Attributes.GetAttributeDirectlyFromTable[T](ActorAttributeType attr, Int32 modifier)
at Trinity.Framework.Actors.Attributes.ActorAttributes.get_TeamId()
at Trinity.Framework.Actors.Properties.UnitProperties.Populate(TrinityActor actor)
at Trinity.Framework.Actors.ActorTypes.TrinityPlayer.UpdateProperties()
at Trinity.Framework.Actors.ActorTypes.TrinityPlayer.OnCreated()
at Trinity.Framework.Actors.ActorFactory.CreateActor[T](ActorSeed actorSeed)
at Trinity.Framework.Actors.ActorFactory.CreateActor(RActor rActor)
at Trinity.Framework.Actors.ActorCache.TryAddRActor(Int32 id, RActor rActor, Boolean& result)
at Trinity.Framework.Actors.ActorCache.<>c__DisplayClass37_1.<UpdateRActors>b__0(Int32 id)
at System.Collections.Concurrent.ConcurrentDictionary`2.AddOrUpdate(TKey key, Func`2 addValueFactory, Func`3 updateValueFactory)
at Trinity.Framework.Actors.ActorCache.UpdateRActors()
at Trinity.Framework.Actors.ActorCache.UpdateObjectsFromMemory()
at Trinity.Framework.Actors.ActorCache.Update()
at Trinity.Framework.Actors.ActorCache.OnPulse()
at Trinity.Framework.Module.FirePulse(Boolean force)
at Trinity.Framework.Module.FireEvent(ModuleEventType moduleEventType)
at Trinity.Framework.ModuleManager.<>c__DisplayClass3_0.<FireEventAll>b__0(Module util)
at Trinity.Framework.ModuleManager.ExecuteOnInstances(Action`1 action)
at Trinity.Framework.ModuleManager.FireEventAll(ModuleEventType moduleEventType)
at Trinity.Framework.Core.Update(Boolean force)
at Trinity.Framework.Core.Pulse(Object sender, EventArgs eventArgs)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
01:51:15.371 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Trinity.Framework.Objects.Memory.Containers.Table`1.get_Item(Int32 key)
at Trinity.Framework.Objects.Memory.Containers.Map`1.TryGetItemByKey[TKey](TKey modKey, T& value, Func`2 hasher)
at Trinity.Framework.Objects.Memory.Attributes.Attributes.GetAttributeDirectlyFromTable[T](ActorAttributeType attr, Int32 modifier)
at Trinity.Framework.Actors.Attributes.ActorAttributes.get_TeamId()
at Trinity.Framework.Actors.Properties.UnitProperties.Populate(TrinityActor actor)
at Trinity.Framework.Actors.ActorTypes.TrinityPlayer.UpdateProperties()
at Trinity.Framework.Actors.ActorTypes.TrinityPlayer.OnCreated()
at Trinity.Framework.Actors.ActorFactory.CreateActor[T](ActorSeed actorSeed)
at Trinity.Framework.Actors.ActorFactory.CreateActor(RActor rActor)
at Trinity.Framework.Actors.ActorCache.TryAddRActor(Int32 id, RActor rActor, Boolean& result)
at Trinity.Framework.Actors.ActorCache.<>c__DisplayClass37_1.<UpdateRActors>b__0(Int32 id)
at System.Collections.Concurrent.ConcurrentDictionary`2.AddOrUpdate(TKey key, Func`2 addValueFactory, Func`3 updateValueFactory)
at Trinity.Framework.Actors.ActorCache.UpdateRActors()
at Trinity.Framework.Actors.ActorCache.UpdateObjectsFromMemory()
at Trinity.Framework.Actors.ActorCache.Update()
at Trinity.Framework.Actors.ActorCache.OnPulse()
at Trinity.Framework.Module.FirePulse(Boolean force)
at Trinity.Framework.Module.FireEvent(ModuleEventType moduleEventType)
at Trinity.Framework.ModuleManager.<>c__DisplayClass3_0.<FireEventAll>b__0(Module util)
at Trinity.Framework.ModuleManager.ExecuteOnInstances(Action`1 action)
at Trinity.Framework.ModuleManager.FireEventAll(ModuleEventType moduleEventType)
at Trinity.Framework.Core.Update(Boolean force)
at Trinity.Framework.Core.Pulse(Object sender, EventArgs eventArgs)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
01:51:15.376 DEBUG Logger [QuestTools][MoveToActorTag] Interacting with Object: 258064 questId="312429" stepId="2" actorId="258064" x="258" y="570" z="25" interactRange="10" interactAttempts=5 distance="5" maxSearchDistance=0 rayCastDistance=250 lastPosition=<263.3373, 569.9904, 24.04533>, isPortal=False destinationWorldId=0, startInteractPosition=<263.3373, 569.9904, 24.04533> completedInteractAttempts=2 interactReason=Distance < 7.5f actorId="258064", Name=Uber_BossPortal_Door-567 InLineOfSight=True ActorType=Gizmo Position= x="258" y="570" z="25" attempt: 2, lastInteractDuration: 0
01:51:15.402 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Trinity.Framework.Objects.Memory.Containers.Table`1.get_Item(Int32 key)
at Trinity.Framework.Objects.Memory.Containers.Map`1.TryGetItemByKey[TKey](TKey modKey, T& value, Func`2 hasher)
at Trinity.Framework.Objects.Memory.Attributes.Attributes.GetAttributeDirectlyFromTable[T](ActorAttributeType attr, Int32 modifier)
at Trinity.Framework.Actors.Attributes.ActorAttributes.get_TeamId()
at Trinity.Framework.Actors.Properties.UnitProperties.Populate(TrinityActor actor)
at Trinity.Framework.Actors.ActorTypes.TrinityPlayer.UpdateProperties()
at Trinity.Framework.Actors.ActorTypes.TrinityPlayer.OnCreated()
at Trinity.Framework.Actors.ActorFactory.CreateActor[T](ActorSeed actorSeed)
at Trinity.Framework.Actors.ActorFactory.CreateActor(RActor rActor)
at Trinity.Framework.Actors.ActorCache.TryAddRActor(Int32 id, RActor rActor, Boolean& result)
at Trinity.Framework.Actors.ActorCache.<>c__DisplayClass37_1.<UpdateRActors>b__0(Int32 id)
at System.Collections.Concurrent.ConcurrentDictionary`2.AddOrUpdate(TKey key, Func`2 addValueFactory, Func`3 updateValueFactory)
at Trinity.Framework.Actors.ActorCache.UpdateRActors()
at Trinity.Framework.Actors.ActorCache.UpdateObjectsFromMemory()
at Trinity.Framework.Actors.ActorCache.Update()
at Trinity.Framework.Actors.ActorCache.OnPulse()
at Trinity.Framework.Module.FirePulse(Boolean force)
at Trinity.Framework.Module.FireEvent(ModuleEventType moduleEventType)
at Trinity.Framework.ModuleManager.<>c__DisplayClass3_0.<FireEventAll>b__0(Module util)
at Trinity.Framework.ModuleManager.ExecuteOnInstances(Action`1 action)
at Trinity.Framework.ModuleManager.FireEventAll(ModuleEventType moduleEventType)
at Trinity.Framework.Core.Update(Boolean force)
at Trinity.Framework.Core.Pulse(Object sender, EventArgs eventArgs)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )
01:51:15.435 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Trinity.Framework.Objects.Memory.Containers.Table`1.get_Item(Int32 key)
at Trinity.Framework.Objects.Memory.Containers.Map`1.TryGetItemByKey[TKey](TKey modKey, T& value, Func`2 hasher)
at Trinity.Framework.Objects.Memory.Attributes.Attributes.GetAttributeDirectlyFromTable[T](ActorAttributeType attr, Int32 modifier)
at Trinity.Framework.Actors.Attributes.ActorAttributes.get_TeamId()
at Trinity.Framework.Actors.Properties.UnitProperties.Populate(TrinityActor actor)
at Trinity.Framework.Actors.ActorTypes.TrinityPlayer.UpdateProperties()
at Trinity.Framework.Actors.ActorTypes.TrinityPlayer.OnCreated()
at Trinity.Framework.Actors.ActorFactory.CreateActor[T](ActorSeed actorSeed)
at Trinity.Framework.Actors.ActorFactory.CreateActor(RActor rActor)
at Trinity.Framework.Actors.ActorCache.TryAddRActor(Int32 id, RActor rActor, Boolean& result)
at Trinity.Framework.Actors.ActorCache.<>c__DisplayClass37_1.<UpdateRActors>b__0(Int32 id)
at System.Collections.Concurrent.ConcurrentDictionary`2.AddOrUpdate(TKey key, Func`2 addValueFactory, Func`3 updateValueFactory)
at Trinity.Framework.Actors.ActorCache.UpdateRActors()
at Trinity.Framework.Actors.ActorCache.UpdateObjectsFromMemory()
at Trinity.Framework.Actors.ActorCache.Update()
at Trinity.Framework.Actors.ActorCache.OnPulse()
at Trinity.Framework.Module.FirePulse(Boolean force)
at Trinity.Framework.Module.FireEvent(ModuleEventType moduleEventType)
at Trinity.Framework.ModuleManager.<>c__DisplayClass3_0.<FireEventAll>b__0(Module util)
at Trinity.Framework.ModuleManager.ExecuteOnInstances(Action`1 action)
at Trinity.Framework.ModuleManager.FireEventAll(ModuleEventType moduleEventType)
at Trinity.Framework.Core.Update(Boolean force)
at Trinity.Framework.Core.Pulse(Object sender, EventArgs eventArgs)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )