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Session invalid, all bots getting disconnected at the same time..

a10xr

New Member
Joined
Aug 6, 2012
Messages
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All the logs have the same problem (5 bots) and they all disconnected at the same time. I shortened it a bit (hence the jump from 17:23 to 17:33).

[17:21:39.864 D] Generated path to <1288.385, 828.4391, 174.5399> () with 2 hops.
[17:21:39.884 D] Navigation reached current destination. Within 15.02101
[17:21:39.884 D] Navigator.Clear
[17:21:39.940 D] Generating path to UNKNOWN - <1288.385, 828.4391, 174.5399>
[17:21:39.947 D] Successfully generated path from {X=335,Y=515} to {X=335,Y=515} in 00:00:00.0000025 with 2(2) hops
[17:21:39.947 D] Client path generated.
[17:21:39.947 D] Generated path to <1288.385, 828.4391, 174.5399> () with 2 hops.
[17:21:39.963 D] Navigation reached current destination. Within 14.98539
[17:21:39.963 D] Navigator.Clear
[17:21:40.031 N] Closing error dialog
[17:21:40.043 D] [BotEvents] EventChecker  threw exception Object reference not set to an instance of an object. in check
[17:21:40.043 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Internals.Actors.DiaUnit.get_Level()
at Zeta.CommonBot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.CommonBot.Pulsator.(Delegate , Object[] ) --> System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Internals.Actors.DiaUnit.get_Level()
at Zeta.CommonBot.GameStats.(Object , EventArgs )
[17:21:41.663 N] Waiting 4.2 seconds before next game...
[17:21:42.549 N] Stopping the bot.
[17:21:42.549 D] CurrentBot.Stop()
[17:21:42.549 D] Navigator.Clear()
[17:21:42.549 D] Navigator.Clear
[17:21:42.549 D] TreeHooks.Instance.ClearAll()
[17:21:42.549 D] OnStop event
[17:21:42.549 D] OnStop Event Invoking
[17:21:42.581 N] Bot Thread Ended. Was this requested?
[17:21:47.743 N] Loaded profile [A2 - Inferno] Linked Champion-Hunting 1.29 Elderberries For Atom 2.0.12 Profile Starter!
[17:21:49.743 D] Forcing profile reload.
[17:21:49.950 N] Loaded profile [A2 - Inferno] Linked Champion-Hunting 1.29 Elderberries For Atom 2.0.12 Profile Starter!
[17:21:49.950 D] Starting bot Order Bot
[17:21:49.950 D] Added new hook [OutOfGame] fa537e65-72f8-416c-9849-b6cdfcd12c07
[17:21:49.950 D] Added new hook [Death] 7f10da78-b4c0-4c10-943d-c0377ef1be3e
[17:21:49.950 D] Added new hook [RoutineBuffs] 4345d662-84ce-4b06-9a4a-a3ef68feeefa
[17:21:49.950 D] Added new hook [RoutineCombat] 39ad5714-4d6c-4735-a9f3-4aacbc82c74b
[17:21:49.950 D] Added new hook [Combat] f3066f5b-2d0d-4dba-99a9-5108538c7634
[17:21:49.950 D] Added new hook [IdentifyItems] 046ab569-22a2-4a73-bfcd-c833a196451c
[17:21:49.950 D] Added new hook [StashItems] c76be12d-156c-4c5d-af9f-fda8fd913d86
[17:21:49.950 D] Added new hook [SellAndRepair] 19296b2f-67e7-4acb-866b-739f73c34522
[17:21:49.950 D] Added new hook [SalvageItems] ca3549b9-0877-42f3-b2f5-de3c1dc8346d
[17:21:49.950 D] Added new hook [VendorRun] 463bcd55-1672-48da-91f1-84f40966b735
[17:21:49.950 D] Added new hook [Loot] 3c868ca1-21db-47ad-8320-01d805b79e71
[17:21:49.950 D] Replaced hook [BotBehavior] 113bbbf7-e7cf-4475-843d-dd2a62a1135b
[17:21:49.950 N] [GilesTrinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
[17:21:49.950 D] Spooling up bot thread.
[17:21:49.951 D] Bot thread started.
[17:21:49.952 N] Waiting 4.2 seconds before next game...
[17:21:54.241 N] Creating new game, Params: <Act:A2 Difficulty:Inferno Quest:57337 QuestStep:26 ResumeFromSave:False IsPrivate:True Handicap:1>
[17:21:55.772 N] [Atom] - Error Dialog found, closing dialog
[17:21:55.773 N] Waiting 4.9 seconds before next game...
[17:21:59.788 N] [Atom] - Error Dialog found, closing dialog
[17:22:27.278 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate, Int32 handicap)
at Zeta.CommonBot.Logic.BrainBehavior.“(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[17:22:27.342 N] Waiting 4.6 seconds before next game...
[17:22:31.893 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate, Int32 handicap)
at Zeta.CommonBot.Logic.BrainBehavior.“(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[17:22:31.894 N] Waiting 4.1 seconds before next game...
[17:22:36.054 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate, Int32 handicap)
at Zeta.CommonBot.Logic.BrainBehavior.“(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[17:22:36.055 N] Waiting 4.1 seconds before next game...
[17:22:40.215 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate, Int32 handicap)
at Zeta.CommonBot.Logic.BrainBehavior.“(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[17:22:40.216 N] Waiting 4.9 seconds before next game...
[17:22:45.156 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate, Int32 handicap)
at Zeta.CommonBot.Logic.BrainBehavior.“(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[17:22:45.157 N] Waiting 4 seconds before next game...
[17:22:49.187 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate, Int32 handicap)
at Zeta.CommonBot.Logic.BrainBehavior.“(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[17:22:49.188 N] Waiting 4.1 seconds before next game...
[17:22:53.282 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate, Int32 handicap)
at Zeta.CommonBot.Logic.BrainBehavior.“(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[17:22:53.283 N] Waiting 3.2 seconds before next game...
[17:22:56.533 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate, Int32 handicap)
at Zeta.CommonBot.Logic.BrainBehavior.“(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[17:22:56.534 N] Waiting 4.1 seconds before next game...
[17:23:00.628 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate, Int32 handicap)
at Zeta.CommonBot.Logic.BrainBehavior.“(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[17:23:00.629 N] Waiting 4.9 seconds before next game...
[17:23:05.569 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetHero.()
at Zeta.Internals.Service.BnetGames.CreateGame(Act act, GameDifficulty difficulty, Int32 quest, Int32 questStep, Boolean resumeFromSave, Boolean isPrivate, Int32 handicap)
at Zeta.CommonBot.Logic.BrainBehavior.“(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()

REMOVED repeating code here - waits before next game, system access violation.

[17:33:32.442 N] Waiting 3.8 seconds before next game...
[17:33:34.945 N] Stopping the bot.
[17:33:34.945 D] CurrentBot.Stop()
[17:33:34.945 D] Navigator.Clear()
[17:33:34.945 D] Navigator.Clear
[17:33:34.945 D] TreeHooks.Instance.ClearAll()
[17:33:34.945 D] OnStop event
[17:33:34.945 D] OnStop Event Invoking
[17:33:34.946 N] Session is invalid!
[17:33:34.963 N] Bot Thread Ended. Was this requested?
 
does this keep happening or did this just happen once?
 
This is the third time it's happened. Usually I leave my bots running on at night, and then wake up with all the login prompts on each of my DB instances.

Oh also, I am using 2 plugins and a linked profile (cycles through A1-A3 at random) - Trinity 1.6.3.4 and Atom 2.0.15.
 
I'll look into it - any recommendations? There seem to be quite a few.

Edit: Also, will a relogger prevent my DB session from getting logged out and invalidated?
 
last night we had some maintenance on the auth server, so at least one of those times it was planned and unavoidable. so at least with a relogger the entire idea is if it stops for whatever reason it will restart everything for you.
ive heard people saying good things about DBRelog, so you might wanna give that one a try
 
There is still an issue with auth. As of this post, I can not login after an invalid session error.
 
after restarting everything, it give you Invalid session when logging in?
 
Hmmmm... so after restarting everything, I am prompted with a bogus Update Available prompt. Changelog: is null. Clicking "yes" on that dialog box is a bad idea :(
 
Yup. It deleted my .exe then crashed.

Thankfully I have a backup
 
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