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Cryogenesis

Community Developer
Joined
Jul 13, 2010
Messages
2,128
From the official game forums:

Tait from Bioware said:
Hey everyone,

The servers and website will be unavailable on Tuesday, November 17th from 5AM to 9AM PST (1PM - 5PM GMT) as we apply Game Update 4.0.2.

Date: November 17th, 2015
Time: 5AM - 9AM PST (1PM - 5PM GMT)
Version: 4.0.2

This patch is primarily bug fixes, and Patch Notes will be available on Monday.

Thanks!

-Tait

New Users: After the patch drops, Buddy Wing will not function until updated. Please be patient. Users can check Buddy Updates for a version number higher than 1247.784 to determine if the update is ready. Please note, this is a new expansion and its expected to have a lot of changes, which Aevitas has to sort out. So expect a longer downtime then usual (Aevitas will keep you updated on this matter).

When available, patch notes can be found here: Patch 4.0.2

CryoG.
 
Also more info on the changes from Eric:

Eric from Bioware said:
Hey folks,

If you haven’t yet seen the 4.0.2 patch notes, you can view them here. There are some patch notes that we wanted to highlight and talk about specifically.
•Companion base stats have been reduced.
•Companion damage and healing output has been reduced.

Some of you will certainly ask, why the need to nerf Companions? This is something that we definitely saw the community be divided on, and it was good for us to hear feedback from both sides. Ultimately, this decision came down to our own goals for Companions, along with data on how they were performing. What we saw in those instances is that Companions, simply put, were just way too good. Their healing and damage output could be greater than that of a very skilled player with a fully maximized character. In order for you to understand why we are making these changes, we thought it best to explain our goals for Companions in Fallen Empire.

In KotFE, with a large focus on going back to story, we wanted to make sure that all of our story content was accessible to all of our players. The power that Companions bring to the table, definitely played a part in that accessibility. Companions, from a combat perspective, should complement and provide support to your character, not overshadow them. However, in looking at how strong Companions are, we may have gone a bit too far in that direction. Simply put, while playing through much of the game, there are a lot of situations in regular combat where it is practically impossible for you to be killed if you have a healing Companion. Although this can be fun for a time, this wasn’t our goal. Companions should be strong, they should fill any role you need, but they should not make your actual gameplay be overshadowed by how strong they are.

So with 4.0.2 we have brought their effectiveness down quite a bit, let’s talk about some of the specifics here:•There isn’t a flat % that healing was reduced by. Effectiveness reduction varies greatly depending on level, Influence, level sync, etc. That being said, the healer companions are still quite competitive, but they no longer trivialize content that was meant to be challenging.
•Healing power increase by Influence level has been increased. That means that as you scale up Influence levels with a Companion they will get more powerful per level than before. This helps to offset the base healing reduction a bit as you gain influence with your companion.

We did want to make some improvements to tanking Companions:•We increased the threat generated by tank companions, so they should be able to hold the attention of enemy NPCs better than before.
•We fixed an issue involving the tank companion’s mass grapple ability, it will no longer pull in enemies that are out of combat.

Will your Companions feel a bit weaker than they did when KotFE launched? Yes. But believe me they will still carry their weight and fill the role you need them to in combat. All that we ask is that you log in tomorrow, and check the changes yourself. Play around with the Companions in each role and let us know your feedback. Thanks everyone.

-eric
 
^^

i know people that said they wernt gonna level them up cause they were so strong lol i knew this nerf was gonna happen glad i did what i needed to do with them already and leveled them lol my sniper is so squishy
 
^^

i know people that said they wernt gonna level them up cause they were so strong lol i knew this nerf was gonna happen glad i did what i needed to do with them already and leveled them lol my sniper is so squishy

Have you found an efficient way to level them up? My T7 is level 23, but I've mostly just been doing dailies and using the gifts you get from the reward boxes to level him.
 
yeah general game play there is a vendor in the alliance base in the vendor area he is leaning on something
 
i noticed when bot stop fight after he recharge health untill time cast is end

is only my problem or anyone saw this problem?
 
i noticed when bot stop fight after he recharge health untill time cast is end

is only my problem or anyone saw this problem?
Looks like Rest.cs (IF you are using defaultcombat) doesnt detect the Needrest correctly...
 
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