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Scheduled Maintenance ~ Thurs, March 12th ~ Patch 3.1.1

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Developer

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Jul 11, 2012
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From the official game forums:

All servers will be unavailable on March 12th while we apply Game Update 3.1.1.

Date: Thursday, March 12th, 2015
Time: 5:00AM PDT (12:00 GMT) - 9:00AM PDT (16:00 GMT)
Version: 3.1.1

During maintenance, all updates and additional information will be posted on our Twitter account. Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

New Users: After the patch drops, Buddy Wing will not function until updated. Please be patient. Users can check Buddy Updates for a version number higher than 1150.580 to determine if the update is ready.

When available, patch notes will be found here: Patch 3.1.1

Cheers,
-D
 
Last edited:
The update will take slightly longer than normal this time around.
 
It's up after a lot of work, let me know if something went wrong.
 
It's up after a lot of work, let me know if something went wrong.

Its not working. Tried multiple times. Have confirmation from others of the same issue. It buffs itself/mounts but no movement afterwards.
Also logging in takes a lot more time than before.

loop:
Code:
[20:30:02.015 D] Spooling up bot thread.
[20:30:02.015 D] Bot thread started.
[20:30:02.455 D] Failed to ReadProcessMemory
[20:30:02.458 D]    at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative)
   at ..()
   at ..()
   at ..( )
   at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
   at ..( , IntPtr , HeroType )
   at ..[](UInt64 , HeroType )
   at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorItem.()
   at Buddy.Swtor.Objects.TorItem.get_TypeBitSet()
   at Buddy.Swtor.Objects.TorItem.get_HasDurability()
   at Buddy.CommonBot.Logic.BrainBehavior.()
   at Buddy.CommonBot.Logic.BrainBehavior.()
   at Buddy.CommonBot.Logic.BrainBehavior.(Object )
   at Buddy.BehaviorTree.Decorator.CanRun(Object context)
   at Buddy.BehaviorTree.Decorator..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.Common.HookExecutor.Run(Object context)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.Common.HookExecutor.Run(Object context)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.CommonBot.BotMain.()
[20:30:02.541 D] Failed to ReadProcessMemory
[20:30:02.541 D]    at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative)
   at ..()
   at ..()
   at ..( )
   at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
   at ..( , IntPtr , HeroType )
   at ..[](UInt64 , HeroType )
   at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorItem.()
   at Buddy.Swtor.Objects.TorItem.get_TypeBitSet()
   at Buddy.Swtor.Objects.TorItem.get_HasDurability()
   at Buddy.CommonBot.Logic.BrainBehavior.()
   at Buddy.CommonBot.Logic.BrainBehavior.()
   at Buddy.CommonBot.Logic.BrainBehavior.(Object )
   at Buddy.BehaviorTree.Decorator.CanRun(Object context)
   at Buddy.BehaviorTree.Decorator..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.Common.HookExecutor.Run(Object context)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.Common.HookExecutor.Run(Object context)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.CommonBot.BotMain.()
 
Dosnt work for me. Bot fights when enemies are near but not moving. Logs are filled with this :

Code:
Failed to ReadProcessMemory
   w GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative)
   w ..()
   w ..()
   w ..( )
   w System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
   w ..( , IntPtr , HeroType )
   w ..[](UInt64 , HeroType )
   w Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
   w Buddy.Swtor.Objects.TorItem.()
   w Buddy.Swtor.Objects.TorItem.get_TypeBitSet()
   w Buddy.Swtor.Objects.TorItem.get_HasDurability()
   w Buddy.CommonBot.Logic.BrainBehavior.()
   w Buddy.CommonBot.Logic.BrainBehavior.()
   w Buddy.CommonBot.Logic.BrainBehavior.(Object )
   w Buddy.BehaviorTree.Decorator.CanRun(Object context)
   w Buddy.BehaviorTree.Decorator..()
   w Buddy.BehaviorTree.Composite.Tick(Object context)
   w Buddy.BehaviorTree.PrioritySelector..()
   w Buddy.BehaviorTree.Composite.Tick(Object context)
   w Buddy.Common.HookExecutor.Run(Object context)
   w Buddy.BehaviorTree.Action.RunAction(Object context)
   w Buddy.BehaviorTree.Action..()
   w Buddy.BehaviorTree.Composite.Tick(Object context)
   w Buddy.BehaviorTree.PrioritySelector..()
   w Buddy.BehaviorTree.Composite.Tick(Object context)
   w Buddy.BehaviorTree.PrioritySelector..()
   w Buddy.BehaviorTree.Composite.Tick(Object context)
   w Buddy.Common.HookExecutor.Run(Object context)
   w Buddy.BehaviorTree.Action.RunAction(Object context)
   w Buddy.BehaviorTree.Action..()
   w Buddy.BehaviorTree.Composite.Tick(Object context)
   w Buddy.BehaviorTree.Decorator..()
   w Buddy.BehaviorTree.Composite.Tick(Object context)
   w Buddy.BehaviorTree.PrioritySelector..()
   w Buddy.BehaviorTree.Composite.Tick(Object context)
   w Buddy.CommonBot.BotMain.()
 
Same error:

Code:
Starting bot Grind Bot
Added new hook [RepopCorpse] 7ddd7e55-5818-4542-ad69-7250b039105d
Added new hook [Pull] be1c0c24-5b82-4758-9a05-64e2d26ebf16
Added new hook [RoutineCombat] be1c0c24-5b82-4758-9a05-64e2d26ebf16
Added new hook [HotspotPoi] c970534c-e3d1-4c91-b5c7-5e667bbb175b
Added new hook [SellVendorPoi] bc935c9d-f177-4dad-b628-7895f017923d
Added new hook [SetLootPoi] d2db0b47-975b-4286-b68a-3c2d2808a22c
Added new hook [SetCombatPoi] a6c5ab76-041a-44d5-8a13-3a3682000cec
Added new hook [SetVendorPoi] a416a549-9c7f-47a6-bc11-37132abe6add
Added new hook [SetHotspotPoi] 077f4ba6-ddf8-4361-b445-46c7ef30aec1
Added new hook [SelectPoiType] 9782dd7c-7f67-441b-88ba-4f6cfbb313c2
Spooling up bot thread.
Bot thread started.
Casting Cloaking Screen
Casting Sneak
Casting Coordination
Failed to ReadProcessMemory
   at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative)
   at ..()
   at ..()
   at ..( )
   at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
   at ..( , IntPtr , HeroType )
   at ..[](UInt64 , HeroType )
   at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorItem.()
   at Buddy.Swtor.Objects.TorItem.get_TypeBitSet()
   at Buddy.Swtor.Objects.TorItem.get_HasDurability()
   at Buddy.CommonBot.Logic.BrainBehavior.()
   at Buddy.CommonBot.Logic.BrainBehavior.()
   at Buddy.CommonBot.Logic.BrainBehavior.(Object )
   at Buddy.BehaviorTree.Decorator.CanRun(Object context)
   at Buddy.BehaviorTree.Decorator..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.Common.HookExecutor.Run(Object context)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.Common.HookExecutor.Run(Object context)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector..()
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.CommonBot.BotMain.()
 
Bot attacks only if I use combat bit.xml and does not move or loot. Any other profile and bot won't do anything.

[05:35:04.301 N] Starting Buddy Wing v1.0.1151.581
[05:35:06.093 N] Logging in...
[05:35:06.492 N] Login Success!
[05:35:07.617 D] First CPU: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz
[05:35:07.617 D] OS Version: Windows NT 6.1.7601 Service Pack 1
[05:35:07.617 D] App Path: C:\TEMP\BuddyWing 1.0.1151.581\Buddywing.exe
[05:35:07.780 D] Current build number: 1004583
[05:35:07.793 D] Loading client.gom..
[05:35:07.840 D] Loaded client.gom!
[05:35:08.215 D] Took 335ms to get the nodes list.
[05:35:08.215 D] There are 72056 nodes.
[05:35:08.215 D] DomList has 72190/98317
[05:35:08.417 D] _BaseClient handled.
[05:35:08.417 D] utlStaticDefinitions handled.
[05:35:08.418 D] strOracle handled.
[05:35:08.418 D] scSpaceCombatOracle handled.
[05:35:08.418 D] chrOracle handled.
[05:35:08.419 D] _InputHandler handled.
[05:35:08.419 D] qstOracle handled.
[05:35:08.461 D] spnOracle handled.
[05:35:08.461 D] ablOracle handled.
[05:35:08.461 D] cnvOracle handled.
[05:35:08.462 D] ctlOracle handled.
[05:35:08.470 D] mapOracle handled.
[05:35:08.471 D] gmOracle handled.
[05:35:08.471 D] Debug Draw Oracle added.
[05:35:08.471 D] dbgDrawOracle handled.
[05:35:08.600 D] prfOracle handled.
[05:35:08.600 D] ablTrainerOracle handled.
[05:35:08.642 D] Adding input layer ctlInputCamera - 3B9B05C1
[05:35:08.642 D] sysInputLayer handled.
[05:35:08.643 D] Adding input layer ctlInputMouse - 3B9B05CE
[05:35:08.643 D] sysInputLayer handled.
[05:35:08.643 D] Adding input layer ctlInputMovement - 3B9B05D2
[05:35:08.643 D] sysInputLayer handled.
[05:35:08.643 D] Adding input layer ctlInputVehicle - 3B9B05E7
[05:35:08.643 D] sysInputLayer handled.
[05:35:08.643 D] Adding input layer ctlInputTargetting - 3B9B05F6
[05:35:08.643 D] sysInputLayer handled.
[05:35:08.644 D] Adding input layer ctlInputGame - 3B9B0619
[05:35:08.644 D] sysInputLayer handled.
[05:35:08.645 D] Adding input layer ctlInputUI - 3B9B0679
[05:35:08.645 D] sysInputLayer handled.
[05:35:08.646 D] Adding input layer ctlInputConvo - 3B9B06AC
[05:35:08.646 D] sysInputLayer handled.
[05:35:08.646 D] Adding input layer ctlInputCharacterSelection - 3B9B06BE
[05:35:08.646 D] sysInputLayer handled.
[05:35:08.646 D] Adding input layer ctlInputCreditsScreen - 3B9B06C4
[05:35:08.646 D] sysInputLayer handled.
[05:35:08.646 D] Adding input layer ctlInputUtility - 3B9B06C6
[05:35:08.647 D] sysInputLayer handled.
[05:35:08.647 D] Adding input layer ctlInputLoadingScreen - 3B9B06D1
[05:35:08.647 D] sysInputLayer handled.
[05:35:08.647 D] Adding input layer ctlInputMacroBinoculars - 3B9B06D3
[05:35:08.647 D] sysInputLayer handled.
[05:35:08.647 D] Adding input layer ctlInputSCFFVehicle - 3B9B06DF
[05:35:08.647 D] sysInputLayer handled.
[05:35:08.651 D] guiApiGfx handled.
[05:35:09.171 D] Took 956ms to process the node list
[05:35:09.542 N] User is a Knight
[05:35:10.374 N] Advanced Class: Guardian / Discipline: Defense
[05:35:10.374 V] Routine Path: Routines
[05:35:10.985 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing
[05:35:11.512 N] Medpac Created!
[05:35:11.514 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
[05:35:11.514 D] Routines were reloaded. New routine list:
[05:35:11.514 D] DefaultCombat v0.0.0.0
[05:35:11.518 N] [DefaultCombat] Level: 47
[05:35:11.518 N] [DefaultCombat] Class: Knight
[05:35:11.518 N] [DefaultCombat] Advanced Class: Guardian
[05:35:11.531 N] [DefaultCombat] Discipline: Defense
[05:35:11.547 N] [DefaultCombat] [Hot Key][F7] Toggle AOE
[05:35:11.547 N] [DefaultCombat] [Hot Key][F8] Load UI
[05:35:11.547 N] [DefaultCombat] [Hot Key][F12] Set Tank
[05:35:11.547 N] [DefaultCombat] Rotation Selected : Guardian Defense
[05:35:11.575 N] Chose DefaultCombat as your combat routine.
[05:35:11.575 N] [DefaultCombat] Level: 47
[05:35:11.575 N] [DefaultCombat] Class: Knight
[05:35:11.575 N] [DefaultCombat] Advanced Class: Guardian
[05:35:11.588 N] [DefaultCombat] Discipline: Defense
[05:35:11.602 N] [DefaultCombat] [Hot Key][F7] Toggle AOE
[05:35:11.602 N] [DefaultCombat] [Hot Key][F8] Load UI
[05:35:11.602 N] [DefaultCombat] [Hot Key][F12] Set Tank
[05:35:11.602 N] [DefaultCombat] Rotation Selected : Guardian Defense
[05:35:11.617 D] Reloading AssemblyLoader<Buddy.Common.Plugins.IPlugin> - Initializing
[05:35:12.573 D] Initializing BuddyMonitor
[05:35:12.575 N] BuddyMonitor has started up successfully.
[05:35:12.575 N] [BuddyMonitor] You have enabled BuddyMonitor but haven't entered your API key or your identifier yet! Open the configuration, set the values and restart BuddyWing.
[05:35:12.575 D] Initializing Use Lockboxes
[05:35:12.576 D] There are 2 plugins.
[05:35:12.583 N] Sell quality set to Premium.
[05:35:12.590 N] Buddy Wing: The Old Robot is ready!
[05:35:23.399 N] Current bot set to Quest Bot
[05:35:23.401 N] Loaded profile [R - Light] 47-50 Corellia [Kick]
[05:35:25.816 D] Start/Stop Button Clicked!
[05:35:25.817 D] Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
[05:35:26.034 N] Current bot set to Quest Bot
[05:35:26.036 N] Loaded profile [R - Light] 47-50 Corellia [Kick]
[05:35:26.036 D] Starting bot Quest Bot
[05:35:26.052 D] Added new hook [RepopCorpse] a183160a-a369-4390-bf83-13f516d355c3
[05:35:26.055 D] Added new hook [Pull] 5bc3f564-31a8-4dda-84bc-4061b041e525
[05:35:26.055 D] Added new hook [RoutineCombat] 92c998fb-8ef2-456e-a954-704d866ed899
[05:35:26.058 D] Added new hook [HotspotPoi] 50d4214b-7cfe-47a2-8c69-cf1baea7846b
[05:35:26.060 D] Added new hook [SellVendorPoi] 1251ac21-8145-40e2-8288-55e677bf1e40
[05:35:26.061 D] Added new hook [SetLootPoi] 0c84af6d-de37-4528-a05b-9753482c52e9
[05:35:26.061 D] Added new hook [SetCombatPoi] a94964f6-6264-4f91-9fa3-3bdd07a5cab7
[05:35:26.061 D] Added new hook [SetVendorPoi] 5c58f096-1a1a-44c0-83f7-288a9143d8d0
[05:35:26.061 D] Added new hook [SetHotspotPoi] 2021ac0e-0912-431b-bc9e-b21c20b3f1f2
[05:35:26.061 D] Added new hook [SelectPoiType] 93195538-9541-4565-a872-ffcafc4af639
[05:35:26.062 D] Replaced hook [SelectPoiType] 14a21cda-89a3-4654-adcd-d5833b0ac2e1
[05:35:26.062 D] Setting force alignment settings.
[05:35:26.065 D] Spooling up bot thread.
[05:35:26.066 D] Bot thread started.
[05:35:27.886 V] [Poi.Clear] Reason: Current quest behavior changed to UserDialogTag: DialogFinished: True, DialogMessage: This profile is only tested for Consulars. You can use it for non-Consular classes, but it completes 0 class quests for non-Consulars! Feel free to give correctly developed profile syntax and specific places to put said syntax at!, DialogTitle: Kick, QuestId: 0, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: 0, IsDoneCache: True, Behavior: null, .
[05:35:27.887 D] Replaced hook [QuestProfileBehavior_Hook] 246055a3-912b-4f7f-a596-e87edc740f91
[05:35:27.947 D] Failed to ReadProcessMemory
[05:35:27.950 D] at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative)
at ..()
at ..()
at ..( )
at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
at ..( , IntPtr , HeroType )
at ..[](UInt64 , HeroType )
at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
at Buddy.Swtor.Objects.TorItem.()
at Buddy.Swtor.Objects.TorItem.get_TypeBitSet()
at Buddy.Swtor.Objects.TorItem.get_HasDurability()
at Buddy.CommonBot.Logic.BrainBehavior.()
at Buddy.CommonBot.Logic.BrainBehavior.()
at Buddy.CommonBot.Logic.BrainBehavior.(Object )
at Buddy.BehaviorTree.Decorator.CanRun(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
[05:35:28.097 D] Traceback (most recent call last):
File "<string>", line 3, in Execute
Exception: Failed to ReadProcessMemory
[05:35:28.098 N] Reason:
[05:35:28.198 D] Sleeping while waiting on execution state to be available for BotMain.Stop()
[05:35:30.198 D] We slept way too long waiting for the bot thread to give control back. Aborting thread. Client may crash!
[05:35:30.201 D] Exception during scheduling Pulse: System.Exception: Failed to ReadProcessMemory
at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative)
at ..()
at ..()
at Buddy.Swtor.Objects.TorObject.()
at ..()
at ..[](UInt64 , HeroType )
at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
at Buddy.Swtor.Objects.Quests.QuestState.()
at Buddy.Swtor.Objects.Quests.QuestState.get_BranchId()
at Buddy.CommonBot.ConditionParser.IsBranchStepComplete(UInt64 questId, UInt32 branch, UInt32 step)
at Microsoft.Scripting.Interpreter.FuncCallInstruction`5.Run(InterpretedFrame frame)
at Microsoft.Scripting.Interpreter.Interpreter.Run(InterpretedFrame frame)
at Microsoft.Scripting.Interpreter.LightLambda.Run6[T0,T1,T2,T3,T4,T5,TRet](T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5)
at System.Dynamic.UpdateDelegates.UpdateAndExecute5[T0,T1,T2,T3,T4,TRet](CallSite site, T0 arg0, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
at Microsoft.Scripting.Interpreter.DynamicInstruction`6.Run(InterpretedFrame frame)
at Microsoft.Scripting.Interpreter.Interpreter.Run(InterpretedFrame frame)
at Microsoft.Scripting.Interpreter.LightLambda.Run1[T0,TRet](T0 arg0)
at IronPython.Compiler.PythonCallTargets.OriginalCallTarget0(PythonFunction function)
at System.Dynamic.UpdateDelegates.UpdateAndExecute1[T0,TRet](CallSite site, T0 arg0)
at _Scripting_(Object[] )
at Buddy.CommonBot.Profile.Quest.Composites.IfTag.GetConditionExec()
at Buddy.CommonBot.Profile.Quest.Composites.IfTag.get_IsDone()
at Buddy.CommonBot.Profile.Quest.Composites.IfTag.(ProfileBehavior )
at System.Linq.Enumerable.All[TSource](IEnumerable`1 source, Func`2 predicate)
at Buddy.CommonBot.Profile.Quest.Composites.IfTag.get_IsDone()
at Buddy.CommonBot.Profile.ProfileBehavior.get_IsDoneCache()
at Buddy.CommonBot.QuestOrderManager.(IEnumerable`1 )
at Buddy.CommonBot.QuestOrderManager.UpdateCurrentBehavior()
at Buddy.CommonBot.ProfileManager.UpdateCurrentQuestBehavior()
at Buddy.CommonBot.Logic.BuddyQuestBot.(Object , EventArgs )
at Buddy.CommonBot.Logic.BrainBehavior.()
[05:35:30.201 D] Bot Thread Aborted Thread was being aborted.
 
Guys wait for the update higher than .581

abyGGOL_460sa.gif
 
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