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~ Scheduled Maintenance Patch 3.2 AND 3.2a ~ 30 April 2015

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From the official game forums:

All servers will be unavailable on April 28th while we apply Game Update 3.2.

Date: Tuesday, April 28th, 2015
Time: 3:00AM PDT (10:00 GMT) - 9:00AM PDT (16:00 GMT)
Version: 3.2

During maintenance, all updates and additional information will be posted on our Twitter account. Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

And from Thursday, April 30th:

All game servers are currently unavailable as we perform maintenance. Patch 3.2a will be implemented during this downtime.

Date: Thursday, 30 April 2015
Time: 8:30AM PDT (15:30 GMT) - 10:00AM PDT (17:00 GMT)
Version: 3.2a

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

New Users: After the patch drops, Buddy Wing will not function until updated. Please be patient. Users can check Buddy Updates for a version number higher than 1189.638 to determine if the update is ready.

When available, patch notes will be found here: Patch 3.2a

Cheers,
-D
 
Last edited by a moderator:
graphics-lol-358887.jpg
 
Was this a regular patch with only offsets to be udpated or are we looking at a longer downtime again?
 
Could we get at least a one liner regarding the 3.2 update status? It's been 2 days since patch. Has 3.2 messed up the bot even more or can we expect an update for 3.2 soon?(doesn't matter if it crashes or is still slowish to me) .

The lack of communication is really starting to upset me.
 
hello

any update for new release ( its ok too slow and anytime crash )

thanks

update: nothing they put a new patch today 3.2a . unannounced this maintenance
 
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Aevitas had an update in the works before this new unannounced patch, and he's been informed. I'll post again if I learn more.

Cheers,
-D
 
Updating for the ninja patch right now, will be released shortly.
 
yo I heard you like patches so we put a patch in yo patch so you can patch while you patch. LOL I think they may have found a way to disable the bots, by patching every 4 hours LOL
 
So far the update seems pretty stable.

I don't suppose questing is working now? I saw that dumping quests seems to be working...
 
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For those coming here that are curious, Buddywing is actually working again. The lag is gone at least I can't speak for crashes just yet
 
For those coming here that are curious, Buddywing is actually working again. The lag is gone at least I can't speak for crashes just yet

No crash last hour but the lag is still there. A little less credits though :/
 
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For those coming here that are curious, Buddywing is actually working again. The lag is gone at least I can't speak for crashes just yet

I've had my test bench run for about 3 hours without any crashes. Questing seemed to be in reasonable condition at least for the lower levels as well.

Let me know what you guys find.
 
Hello Guys.
I made a complete new installation from SWTOR and BuddyWing and I also used BuddyWizzard.
But the game disappears without any further information after some minutes.

Does anybody have an idea what it could be?

[13:35:52.877 D] Generated path to <33.04824, 32.7128, 129.5379> () with 1 hops.
[13:35:53.309 N] [DefaultCombat] >> Casting << Explosive Surge
[13:35:55.107 N] [DefaultCombat] >> Casting << High Impact Bolt
[13:35:56.991 N] [DefaultCombat] >> Casting << Explosive Surge
[13:35:58.905 N] [DefaultCombat] >> Casting << Ion Pulse
[13:36:00.837 N] [DefaultCombat] >> Casting << Stockstrike
[13:36:01.365 N] [DefaultCombat] >> Casting << Energy Blast
[13:36:02.461 N] [DefaultCombat] >> Casting << Ion Pulse
[13:36:05.801 N] [DefaultCombat] >> Casting << Stockstrike
[13:36:07.406 N] [DefaultCombat] >> Casting << Pulse Cannon
[13:36:09.346 N] [DefaultCombat] >> Casting << Ion Pulse
[13:36:10.360 D] Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
[13:36:10.360 D] bei ..( , IntPtr , HeroType )
bei ..[](UInt64 , HeroType )
bei Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
bei Buddy.Swtor.Objects.TorCharacter.get_InCombat()
bei DefaultCombat.Helpers.Extensions.IsValidTarget(TorCharacter c) in d:\SWTOR Addon\Routines\DefaultCombat\Helpers\Extensions.cs:Zeile 103.
bei DefaultCombat.Core.Targeting.<get_ScanTargets>b__0(Object param0) in d:\SWTOR Addon\Routines\DefaultCombat\Core\Targeting.cs:Zeile 121.
bei Buddy.BehaviorTree.Action.RunAction(Object context)
bei Buddy.BehaviorTree.Action..()
bei Buddy.BehaviorTree.Composite.Tick(Object context)
bei Buddy.BehaviorTree.PrioritySelector..()
bei Buddy.BehaviorTree.Composite.Tick(Object context)
bei DefaultCombat.Core.LockSelector.Tick(Object context) in d:\SWTOR Addon\Routines\DefaultCombat\Core\LockSelector.cs:Zeile 17.
bei Buddy.BehaviorTree.Decorator..()
bei Buddy.BehaviorTree.Composite.Tick(Object context)
bei Buddy.BehaviorTree.PrioritySelector..()
bei Buddy.BehaviorTree.Composite.Tick(Object context)
bei Buddy.Common.HookExecutor.Run(Object context)
bei Buddy.BehaviorTree.Action.RunAction(Object context)
bei Buddy.BehaviorTree.Action..()
bei Buddy.BehaviorTree.Composite.Tick(Object context)
bei Buddy.BehaviorTree.PrioritySelector..()
bei Buddy.BehaviorTree.Composite.Tick(Object context)
bei Buddy.BehaviorTree.Decorator..()
bei Buddy.BehaviorTree.Composite.Tick(Object context)
bei Buddy.BehaviorTree.PrioritySelector..()
bei Buddy.BehaviorTree.Composite.Tick(Object context)
bei Buddy.BehaviorTree.Decorator..()
bei Buddy.BehaviorTree.Composite.Tick(Object context)
bei Buddy.BehaviorTree.PrioritySelector..()
bei Buddy.BehaviorTree.Composite.Tick(Object context)
bei Buddy.BehaviorTree.Decorator..()
bei Buddy.BehaviorTree.Composite.Tick(Object context)
bei Buddy.BehaviorTree.PrioritySelector..()
bei Buddy.BehaviorTree.Composite.Tick(Object context)
bei Buddy.CommonBot.BotMain.()
[13:36:10.853 N] [DefaultCombat] >> Casting << High Impact Bolt
[13:36:11.869 N] [DefaultCombat] >> Casting << Energy Blast
[13:36:12.408 N] [DefaultCombat] >> Casting << Ion Pulse
[13:36:15.674 N] [DefaultCombat] >> Casting << Stockstrike
[13:36:17.540 N] [DefaultCombat] >> Casting << Ion Pulse
[13:36:19.068 N] [DefaultCombat] >> Casting << Hammer Shot
[13:36:22.722 N] SW:TOR Process exited. Uh oh...
 
I've had my test bench run for about 3 hours without any crashes. Questing seemed to be in reasonable condition at least for the lower levels as well.

Let me know what you guys find.

After doing some testing, questing still is broken. It appears that all the quest tags and if/while conditions work as they should. The issue is that whatever quest task the bot starts on, it will never leave it. It seems like it doesn't know that it has completed the task. For example say the first questing task is a MoveTo. The bot will move to the correct position but then it will just loop it forever and not move to the next task.
 
After doing some testing, questing still is broken. It appears that all the quest tags and if/while conditions work as they should. The issue is that whatever quest task the bot starts on, it will never leave it. It seems like it doesn't know that it has completed the task. For example say the first questing task is a MoveTo. The bot will move to the correct position but then it will just loop it forever and not move to the next task.

they need to find the problem
 
Let me know what you guys find.

Questing is still broken... it regularly finishes a step and then hangs, just sitting there.

I've only tested the bot on Voss and Makeb so far. Voss has been the most stable, with only a couple of crashes hours apart... but Makeb is pretty unstable, with 4 crashes within 2 hours.
 
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