d133294
Member
- Joined
- Jun 23, 2013
- Messages
- 59
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Good evening all,
So recently i have been trying to get the hash from the ui elements like buttons and stuff in the game and i read that Alt+8 will print out the hash and other things.. I cannot get that to work. If someone can explain or show me a video on how to do this, that would be great..
Further, i was trying to use trinity UIElement button i get this error
[Trinity 2.13.81] Error btnClick_ScanUIElement:System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000005, Size: 8
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.UIElement.1h \.?#1!P;\\3fb8mFtdU\&|U\*$.MoveNext()
at Trinity.Helpers.UIElementExtensions.FindDecedentsWithText(UIElement element, String text) in ...\Plugins\Trinity\Helpers\UIElementExtensions.cs:line 39
at Trinity.Helpers.UIElementExtensions.FindDecedentsWithText(UIElement element, String text) in ...\Plugins\Trinity\Helpers\UIElementExtensions.cs:line 41
at Trinity.Helpers.UIElementExtensions.FindDecedentsWithText(UIElement element, String text) in ...\Plugins\Trinity\Helpers\UIElementExtensions.cs:line 41
at Trinity.Helpers.UIElementExtensions.FindDecedentsWithText(UIElement element, String text) in ...\Plugins\Trinity\Helpers\UIElementExtensions.cs:line 41
at Trinity.UI.TabUi.btnClick_ScanUIElement(Object sender, RoutedEventArgs routedEventArgs) in ...\Plugins\Trinity\UI\TabUI.cs:line 601
So recently i have been trying to get the hash from the ui elements like buttons and stuff in the game and i read that Alt+8 will print out the hash and other things.. I cannot get that to work. If someone can explain or show me a video on how to do this, that would be great..
Further, i was trying to use trinity UIElement button i get this error
[Trinity 2.13.81] Error btnClick_ScanUIElement:System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000005, Size: 8
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.UIElement.1h \.?#1!P;\\3fb8mFtdU\&|U\*$.MoveNext()
at Trinity.Helpers.UIElementExtensions.FindDecedentsWithText(UIElement element, String text) in ...\Plugins\Trinity\Helpers\UIElementExtensions.cs:line 39
at Trinity.Helpers.UIElementExtensions.FindDecedentsWithText(UIElement element, String text) in ...\Plugins\Trinity\Helpers\UIElementExtensions.cs:line 41
at Trinity.Helpers.UIElementExtensions.FindDecedentsWithText(UIElement element, String text) in ...\Plugins\Trinity\Helpers\UIElementExtensions.cs:line 41
at Trinity.Helpers.UIElementExtensions.FindDecedentsWithText(UIElement element, String text) in ...\Plugins\Trinity\Helpers\UIElementExtensions.cs:line 41
at Trinity.UI.TabUi.btnClick_ScanUIElement(Object sender, RoutedEventArgs routedEventArgs) in ...\Plugins\Trinity\UI\TabUI.cs:line 601






