I would like to ask a quick question, as I am pretty new to writing profiles.
I have SafeMoveTo to a coordinate in a profile, but there is once a goblin in my way, and trinity gives me
[Trinity] Unable to navigate to target! Blacklisting treasureGoblin_C SNO=5987 RAGuid=-1555693417 dist=55 canFullyPath=False
I just searched the code, and this line is from
HandleTarget.cs
which prints out this string in log
Logger.Log("Unable to navigate to target! Blacklisting {0} SNO={1} RAGuid={2} dist={3:0} canFullyPath={4} "
+ (CurrentTarget.IsElite ? " IsElite " : "")
+ (CurrentTarget.ItemQuality >= ItemQuality.Legendary ? "IsLegendaryItem " : ""),
CurrentTarget.InternalName, CurrentTarget.ActorSNO, CurrentTarget.RActorGuid, CurrentTarget.Distance, pathFindresult);
May I please know how to fix it, so that the bot just kills the gob and makes its way to the destination? Thanks!
I have SafeMoveTo to a coordinate in a profile, but there is once a goblin in my way, and trinity gives me
[Trinity] Unable to navigate to target! Blacklisting treasureGoblin_C SNO=5987 RAGuid=-1555693417 dist=55 canFullyPath=False
I just searched the code, and this line is from
HandleTarget.cs
which prints out this string in log
Logger.Log("Unable to navigate to target! Blacklisting {0} SNO={1} RAGuid={2} dist={3:0} canFullyPath={4} "
+ (CurrentTarget.IsElite ? " IsElite " : "")
+ (CurrentTarget.ItemQuality >= ItemQuality.Legendary ? "IsLegendaryItem " : ""),
CurrentTarget.InternalName, CurrentTarget.ActorSNO, CurrentTarget.RActorGuid, CurrentTarget.Distance, pathFindresult);
May I please know how to fix it, so that the bot just kills the gob and makes its way to the destination? Thanks!






