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Running to a Point

turbocross

New Member
Joined
Mar 23, 2010
Messages
231
Hi, I've made a profile that just goes from point A to point B, but sometimes it encounters hostile mobs along the way and stops to kill it. Is it possible to make the HB just ignore the monsters attacks and keep moving along it's way?
 
I don't know of a way, since being in combat causes the Combat() class in the CC to be called.
 
I see, is it possible to remove the combat () calss?

I'm not sure but maybe one of the declaration on-loads (at the very top of every CC) can be removed so no combat needs to be loaded.
 
I see, is it possible to remove the combat () calss?

I'm not sure but maybe one of the declaration on-loads (at the very top of every CC) can be removed so no combat needs to be loaded.

I tried to comment out the, using styx.combat.logic and using styx.combat.routine but then I just get an error about no CC loaded.
 
I would guess that you could possibly do an overide or you may try putting in the combat Function the code for blacklisting a mob. Good Luck.
 
I tried to comment out the, using styx.combat.logic and using styx.combat.routine but then I just get an error about no CC loaded.

Yeah, it has to be in there or the CC won't even be loaded.
 
it'd be awesome if there was a travel mode, whereby you'd keep running and/or using whatever "get away fast" skills your class can make use of. can't tell you how many times i've encountered opposite faction guards and stopped to defend myself .. getting flagged and hunted down soon after :)
 
you can alter the cc so that the combat rotation uses skills to flee... something like the "big scary guy hitting me" code :p
 
I?ve talked to the devs about the earlier, and it cannot be done with the current version of HB.
 
I edited a profile to do that with a few hours of tinkering. Can't remember how though. Profile is deleted as well, sadly.
 
Nah, the bot will still defend itself when attacked.

This is a natural function of the program, but I'm not sure yet about whether the blacklisting would do the trick.

It very well may cause the bot to ignore the target, but that would have to be done in the CC and be very custom-made.

I won't bother testing it though until the full release of 2.0 though.
 
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