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Running into Walls After Death

y2krazy

Community Developer
Joined
Jun 21, 2011
Messages
2,803
Not sure why, but this seems to be happening more often than I'd like it to:

Code:
[16:30:27.959 D] [POI Set] Type: Death, ObjectId: 106DC4BD, Location: <-13.22301, -0.2862867, -236.7972>
[16:30:37.058 N] [FlightMover] Set default value for flying to false until we can determine if we can fly in this zone.
[16:30:47.686 V] [Poi.Clear] Reason: We live!, now to get back to where we were. Using return strategy -> Default: Death Location: <-13.22301, -0.2862867, -236.7972>, AetheryteId: 19
[16:30:47.686 D] Teleporting to Little Ala Mhigo
[16:30:55.265 N] [FlightMover] Set default value for flying to false until we can determine if we can fly in this zone.
[16:30:59.813 D] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000000A0, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at ff14bot.Objects.GameObject.get_Location()
   at ff14bot.Helpers.Poi..ctor(GameObject obj, PoiType type)
   at ff14bot.Behavior.BrainBehavior.<>c.(Object )
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.<Execute>d__13.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.<Execute>d__12.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at ff14bot.Behavior.HookExecutor.Run(Object context)
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.<Execute>d__13.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at ff14bot.Behavior.HookExecutor.Run(Object context)
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.<Execute>d__13.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.<Execute>d__12.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at ff14bot.TreeRoot.()
[16:30:59.912 D] DoAction Mount 59 0xE0000000
Death => Respawn => TP to Previous Zone => Mount => Run Into a Wall/Object

After it mounts, it runs into either the Aetheryte or a nearby wall indefinitely until you manually intervene. Can be troublesome for those that AFK things.

This only occurs after a death. Thoughts?
 
Not sure why, but this seems to be happening more often than I'd like it to:

Code:
[16:30:27.959 D] [POI Set] Type: Death, ObjectId: 106DC4BD, Location: <-13.22301, -0.2862867, -236.7972>
[16:30:37.058 N] [FlightMover] Set default value for flying to false until we can determine if we can fly in this zone.
[16:30:47.686 V] [Poi.Clear] Reason: We live!, now to get back to where we were. Using return strategy -> Default: Death Location: <-13.22301, -0.2862867, -236.7972>, AetheryteId: 19
[16:30:47.686 D] Teleporting to Little Ala Mhigo
[16:30:55.265 N] [FlightMover] Set default value for flying to false until we can determine if we can fly in this zone.
[16:30:59.813 D] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000000A0, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at ff14bot.Objects.GameObject.get_Location()
   at ff14bot.Helpers.Poi..ctor(GameObject obj, PoiType type)
   at ff14bot.Behavior.BrainBehavior.<>c.(Object )
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.<Execute>d__13.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.<Execute>d__12.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at ff14bot.Behavior.HookExecutor.Run(Object context)
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.<Execute>d__13.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at ff14bot.Behavior.HookExecutor.Run(Object context)
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.<Execute>d__13.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.<Execute>d__12.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.<Execute>d__2.MoveNext()
   at TreeSharp.Composite.Tick(Object context)
   at ff14bot.TreeRoot.()
[16:30:59.912 D] DoAction Mount 59 0xE0000000
Death => Respawn => TP to Previous Zone => Mount => Run Into a Wall/Object

After it mounts, it runs into either the Aetheryte or a nearby wall indefinitely until you manually intervene. Can be troublesome for those that AFK things.

This only occurs after a death. Thoughts?


I think exbuddy/flight mover hooks and replaces the default death handler.
 
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