protected override Composite CreateCombat()
{
return new PrioritySelector(
Apply("Rampart", r => Core.Player.CurrentHealthPercent < 60),
Cast("Riot Blade", r => Actionmanager.LastSpell.Name == "Savage Blade" && Core.Player.CurrentManaPercent < 10),
Cast ("Rage of Halone", r=> Actionmanager.LastSpell.Name == "Savage Blade"),
Cast("Savage Blade", r => Actionmanager.LastSpell.Name == "Fast Blade"),
Cast("Fast Blade", r => true)
);
{