T turner850 New Member Joined Oct 11, 2011 Messages 41 Reaction score 0 Mar 23, 2012 #1 Hey HB Devs, I am trying to make honorbuddy rotate my character (and camera) by exactly 40 degrees each second until back to his original position.. Would someone be able to point me in the right direction?
Hey HB Devs, I am trying to make honorbuddy rotate my character (and camera) by exactly 40 degrees each second until back to his original position.. Would someone be able to point me in the right direction?
brainAbuddy Active Member Joined Aug 12, 2010 Messages 2,180 Reaction score 11 Mar 23, 2012 #2 it is passible when you do this with an in game script. so when you tell do bot to say like '/script turn 40' than it is passible
it is passible when you do this with an in game script. so when you tell do bot to say like '/script turn 40' than it is passible
T turner850 New Member Joined Oct 11, 2011 Messages 41 Reaction score 0 Mar 23, 2012 #3 ah ok, ill try that. I was unaware we could do that with lua
shakazara New Member Joined Jan 15, 2010 Messages 212 Reaction score 10 Mar 23, 2012 #4 madcow344 said: it is passible when you do this with an in game script. so when you tell do bot to say like '/script turn 40' than it is passible Click to expand... You could ude something like objectmanager.me.face((degrees/360) * seconds), which will let you turn a certain amount of degrees each second...
madcow344 said: it is passible when you do this with an in game script. so when you tell do bot to say like '/script turn 40' than it is passible Click to expand... You could ude something like objectmanager.me.face((degrees/360) * seconds), which will let you turn a certain amount of degrees each second...
shakazara New Member Joined Jan 15, 2010 Messages 212 Reaction score 10 Mar 23, 2012 #5 madcow344 said: it is passible when you do this with an in game script. so when you tell do bot to say like '/script turn 40' than it is passible Click to expand... you could use something like objectmanager.me.face((degrees/360) * seconds) where the number of seconds is the time ellapsed)
madcow344 said: it is passible when you do this with an in game script. so when you tell do bot to say like '/script turn 40' than it is passible Click to expand... you could use something like objectmanager.me.face((degrees/360) * seconds) where the number of seconds is the time ellapsed)
T turner850 New Member Joined Oct 11, 2011 Messages 41 Reaction score 0 Mar 25, 2012 #6 I guess I am stuck on this.. how exactly do I call that?