I've been using the Singular Routine on my Outlaw Rogue until a new one gets added to the store and noticed some gaps / missing pieces. I'll bullet point each one and maybe some are easy fixes or can have options added to the Rogue Specific tab
1 - Doesn't recognize Ghostly Strike talent or use the ability at all. I switched to a different talent in the meantime but Ghostly Strike is the higher DPS choice
2 - Doesn't recognize Acrobatic Strikes which extends melee range 3 yrds. When in this extra 3 yard range the auto attacks will be hitting but no abilities or special attacks get used.
3 - Doesn't recognize Deeper Stratagem. Uses finishers at 5 combo points rather than the increased 6. Again, I switched to another talent in the meantime but it's a DPS loss
4 - Casts Vanish during combat. Theoretically it can be in the rotation but often times it uses it when there's not enough energy to use Ambush so then the character sits idle and won't re-engage. Would like option to turn off
5 - Uses Adrenaline on trash. Would be nice to have an option to shut this off so I can decide when to use the burst CDs
6 - Blade Fury often doesn't get activated / deactivated properly often times. I tried fiddling with the AoE mob priority, however maybe nice to have an option to turn it off and let the user select like some of the others above
Lastly there's Roll the Bones. This one I know is going to be tough to tackle for any CR because theoretically you should re-cast to fish for certain buffs and there's speculation as to what's best. The Singular Routine does a good job of re-rolling for certain buffs or a double buff, however it uses it at low combo points which seems odd. What ends up happening is a near constant spam of rolls between the fishing and often times short duration even when it gets optimal buffs. I would think it looks suspicious to others in group since it's such a noticeable ability. I've avoided it for now by speccing into Slice and Dice. I can understand if this one sees little changes as it's probably a pain in the balls.
Thanks a bunch! =)
1 - Doesn't recognize Ghostly Strike talent or use the ability at all. I switched to a different talent in the meantime but Ghostly Strike is the higher DPS choice
2 - Doesn't recognize Acrobatic Strikes which extends melee range 3 yrds. When in this extra 3 yard range the auto attacks will be hitting but no abilities or special attacks get used.
3 - Doesn't recognize Deeper Stratagem. Uses finishers at 5 combo points rather than the increased 6. Again, I switched to another talent in the meantime but it's a DPS loss
4 - Casts Vanish during combat. Theoretically it can be in the rotation but often times it uses it when there's not enough energy to use Ambush so then the character sits idle and won't re-engage. Would like option to turn off
5 - Uses Adrenaline on trash. Would be nice to have an option to shut this off so I can decide when to use the burst CDs
6 - Blade Fury often doesn't get activated / deactivated properly often times. I tried fiddling with the AoE mob priority, however maybe nice to have an option to turn it off and let the user select like some of the others above
Lastly there's Roll the Bones. This one I know is going to be tough to tackle for any CR because theoretically you should re-cast to fish for certain buffs and there's speculation as to what's best. The Singular Routine does a good job of re-rolling for certain buffs or a double buff, however it uses it at low combo points which seems odd. What ends up happening is a near constant spam of rolls between the fishing and often times short duration even when it gets optimal buffs. I would think it looks suspicious to others in group since it's such a noticeable ability. I've avoided it for now by speccing into Slice and Dice. I can understand if this one sees little changes as it's probably a pain in the balls.
Thanks a bunch! =)