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Rift progress bar %

Bulleye1234

New Member
Joined
Sep 17, 2014
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How to track current % of rift progress? Can't find any related functions/members in DB reference.
 
Tried this:

Code:
                Zeta.Game.Internals.QuestInfo TestQI = Zeta.Game.ZetaDia.ActInfo.ActiveQuests.FirstOrDefault(q => q.QuestSNO == 337492);
                if (TestQI != null)
                    Logger.Log("[" + DateTime.Now.ToString("HH:mm:ss:ff") + "] " + TestQI.QuestSNO + " " + TestQI.QuestMeter + " " + TestQI.BonusCount + " " + TestQI.CreationTick + /*" " + TestQI.DisplayName + */" " + TestQI.KillCount + " " + TestQI.LevelArea + " " + TestQI.Quest + " " + TestQI.QuestRecord + " " + TestQI.QuestStep + " " + TestQI.QuestType + " " + TestQI.State);
                else
                    Logger.Log("[" + DateTime.Now.ToString("HH:mm:ss:ff") + "] " + Zeta.Game.ZetaDia.ActInfo.ActiveQuests.Count());

Result:

Code:
[Trinity] [02:24:28:09] 337492 -1 0 371708 0 -1 X1_LR_DungeonFinder Zeta.Game.Internals.SNO.SNORecordQuest 1 Event InProgress

QuestMeter is "-1" ???
 
Last edited:
i had a look through the quest objects and found nothing, same with the UIElements, but did find some actors you might want to investigate

[1DFEE988] Type: ClientEffect Name: X1_Tiered_Rifts_ProgressBar_Time-1072 ActorSNO: 408669, Distance: 2308.924
[1DFEEDDC] Type: ClientEffect Name: X1_Tiered_Rifts_ProgressBar_Kills-1073 ActorSNO: 408668, Distance: 2308.924
 
Last edited:
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