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Rift pathfinding

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vasek

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Few versions ago rifts pathfinding was improved with comment "Now it should run rifts faster".
Turned out that it became worse. Bot runs forward and at some point it stops and then moves back discovering missed dark areas (sometimes very small and obviously not important) which are not needed until he had found a dead end in front (often appears to be portal to next level like someone added force full explore option to rifts).
 
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I'll see if I have a brief log file but this has been happening for this whole release, it seem to think it should clear he whole minimap when the next area is obvious.
 
update your DB plz
I don't want to update my DB until u fix those crashing problems. As far as I can see in support forum there are more crashes on the last version and you are offering to download BETA.
You are asking me update DB to worse-version. After I post another crashing thread I will be asked to download BETA. I read change log and nothing in new DB is interesting for me.
https://www.thebuddyforum.com/threa...problems-with-db-exploring-entire-map.404049/

So please take care of the problem and I'll decide whether I need to update what is now at least somehow works.
 
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