I would consider the current iterations on Trinity as Speed Builds, since that's what they were meant for. Perhaps I will take a look at cleaning them up, since my only involvement in the speed build development was providing information and suggestions to the maker but I did not actually write it or test it. He chose to give me credit for my assistance.
I have a new Manald Heal ranged build coming out with the next Trinity Beta, I already sent it off to xz. I spent a couple weeks working on it and had 9 variations. Hopefully the members looking for more of a ranged build will find it a drastic improvement as every skill has been overridden, activations changed, combat order tested, etc. There isn't a skill untouched in the combat routine other than casting armor and magic weapon.
It makes use of Teleport + avoidance locations to keep you away from most targets and stay at range. It can be a little jumpy with Teleport so I have included several settings to allow you to modify all of the skill and archon teleport delays as well as some of the activations.