2x abusive sergeant *can be replaced
2x grimscale racle
2x leper gnome *can be replaced
2x murloc raider
2x murloc tidecaller
2x loot hoarder *can be replaced
2x bluegill warrior
2x knife juggler
2x murloc tidehunter
2x coldlight seer
2x murloc warleader
2x raid leader
2x warsong commander
2x kor'kron elite
* Leeroy jenkins
* old murk-eye
its a fresh deck i'll run it now and posts results later.
Cannot promise or grantee anything except that its meant to be more games-per-hour based.
i'm thinking to see if possible to add in Battle rage, perhaps that might work.
and i'm also thinking of adding commanding shout but all that needs testing and see where it goes.
if the murlocs get in good combo and aren't dealt with properly your opponent is defeated, around turn 6 if either 1 murloc warleader gets coldlight seer it should be GG, all minions should have 2+ health + the warleader gives them 1+ so some end up with 4/5/6 health and obviously also in dmg.
so all by all the deck if focused on the turn 6/7 events if you won you got a win in around 5~6 minutes time if not you lose probably in that about of time. either way this should give you 10 games an hour.
and probably with 35~45% win rate somewhere so about 4 wins an hour. its not the best but can be improved upon i'm creating one as we speak so lets get to testing!