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[request] "Use Heartsone when stuck to long in combat"

Crown

New Member
Joined
Jan 15, 2010
Messages
532
Yep.

my bot get the problem that hes stuck every 7-8 hours in combat.

can someone write a plugin with "use heartstone if longer than 3 minets in combat OR use heartstone when not using mount for longer than 5 minets?"

would be REAL great.

Thank you :)
 
ur wrong, u can.

dont u remember the "bubbl hearthstone paladins"?

actually ill do it myself every 6-12 hours but i need to watch my bot this way, which sucks.

thats why i was realy wondering why there is not such a plugin already.

its easy to write (i think so? i real have no skills with this) and makes the bot unstuckable.

2 situations exsist where the bot sometimes stuck :

cant exsist combat bug (HS would help - bind it in the new city from there the bot runs flawless out + uses mount)

and cant mount up because of wrong terrain (Hs would help same way)
 
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Hello M8,

sounds n1!

gonna try it! if it works ill donate :)!

some chance to add an line which uses HS when the last mount use is more than 10 minets ago? sometimes my bot get stuck in weird places under trees etc ^^
 
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sounds so good :) maybe make 50 yards or even 20, if he moves he is 99% not stucked under a tree^^
 
donated - maybe gonna donate some more if the yard check works too :)
 
hm Plugin seems to not work, ill use the german client, can this cause problems?

i m in fight with a mob which hits a NPC, and every 5 or 10 seconds throws a spear on me .. the bot just stands there and let him hit all the time.

if its because of german client ill update to english one np.

edit: updated my client now to english, and gonna look of its working now.

for the "location checker" maybe let him dismount before using heartstone, sometimes an flying mount get stucked on the top of a tree, and mounted u cant use heartstone.

if i can help somehow, just tell me :)

found another plugin that provides the heartstone fuction, gonna try his plugin also

http://www.thebuddyforum.com/honorb...orld-warcraft-disconnecter-12.html#post979843

edit 2:

found another plugin for moving, but no HS support.

http://www.thebuddyforum.com/honorb...ataloged/90587-plugin-no-move-detector-2.html
 
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does not work for me also (english client) character stands afk infight without target and he doesnt hearth
 
log attached
Reason end of log:

[02:34:48.199 N] [LogMeOut!]: Starting logout process...
[02:34:48.199 N] [LogMeOut!]: Reason : The fight lasts more than 7 minutes.
[02:34:48.204 N] [LogMeOut!]: Log out in 20 secondes...
[02:35:18.212 N] [LogMeOut!]: Goodbye

/this means that he was catched infight, and no hearth

View attachment hearth.zip
 
k, another little problem : if the bot dies he stays there 10 minets - and because of that the plugin "proccs" or i am wrong? will try it out tonight :)!

with the new edition of the plugin ill get the following error
Compiler Error: c:\Users\Heavion\Desktop\World of Warcraft B\Honorbuddy\Plugins\UltimateHearth\UltimateHearth.cs(80,25) : error CS0103: Der Name "Mount" ist im aktuellen Kontext nicht vorhanden.

which says "the name "mount" is not in the context(?)
 
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thx will try it out tonight!

loads now- so lets see what the night brings!

some idea how to solve the problem if the bot dies, that he dont use HS?
 
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hm encountert an error m8, he uses HS even if he got hit if he is to long in combat (saw my bot got hit by 3 mobs in front of him and he tryed to use HS all the time)
 
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