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Request: Smoother navigation

Falcongold

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Not sure if this is the right forum to post, but I was wondering if the devs at hb can spend some time in making navigation smoother.

When a bot moves in a direction, then abrubtly changes direction, it's easily identifiable as a bot. Can the devs work out a new system where the bot progressively changes direction instead?

So instead of making a single 0-160 degree turn, it now makes it in possibly 10 intervals degrees (16, 32, 48, 64, 80, 96, 112, 128, 144, 160) across 1 second? 10 may not be enough, but play around with it.

Also when mounted and flying, instead of pointing the mount in a direct line decending or elevating, can the bot use the space and x movements as this is what most players do when playing the game. Also possibly use half the degrees that was previously used to help with forward/reverse movement. Add in straff and it would be near perfect.

The closer the bot can mimic human playing, the harder it will be to detect. This would make hb lightyears ahead of any other botting program and dominate the market.

Thanks for your time and for reading.

FG
 
It does move progressively. Either one your lagging, or you need to delete your mesh folder, and restart you computer.
 
It does move progressively. Either one your lagging, or you need to delete your mesh folder, and restart you computer.

I hear what you're saying, but not always the case. Spotting botters is easy.

Run arch bot and watch it move from point to point. It's obvious it's a bot controlling. The point of this thread is to assist HB users from being detected, not to shrug if off as a mesh issue and stick ur head into the sand.

It's clear there are improvements to be made. Lets move forward by addressing them. The HB team has been doing a great job. Lets help them further enhance the product by giving them the feedback they need.
 
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I'm aggreeing with the above, maybe increasing the degree of turns.. maybe making it move more smoothly. Would make it much harder for other to detect the bot visually
 
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