Falcongold
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Not sure if this is the right forum to post, but I was wondering if the devs at hb can spend some time in making navigation smoother.
When a bot moves in a direction, then abrubtly changes direction, it's easily identifiable as a bot. Can the devs work out a new system where the bot progressively changes direction instead?
So instead of making a single 0-160 degree turn, it now makes it in possibly 10 intervals degrees (16, 32, 48, 64, 80, 96, 112, 128, 144, 160) across 1 second? 10 may not be enough, but play around with it.
Also when mounted and flying, instead of pointing the mount in a direct line decending or elevating, can the bot use the space and x movements as this is what most players do when playing the game. Also possibly use half the degrees that was previously used to help with forward/reverse movement. Add in straff and it would be near perfect.
The closer the bot can mimic human playing, the harder it will be to detect. This would make hb lightyears ahead of any other botting program and dominate the market.
Thanks for your time and for reading.
FG
When a bot moves in a direction, then abrubtly changes direction, it's easily identifiable as a bot. Can the devs work out a new system where the bot progressively changes direction instead?
So instead of making a single 0-160 degree turn, it now makes it in possibly 10 intervals degrees (16, 32, 48, 64, 80, 96, 112, 128, 144, 160) across 1 second? 10 may not be enough, but play around with it.
Also when mounted and flying, instead of pointing the mount in a direct line decending or elevating, can the bot use the space and x movements as this is what most players do when playing the game. Also possibly use half the degrees that was previously used to help with forward/reverse movement. Add in straff and it would be near perfect.
The closer the bot can mimic human playing, the harder it will be to detect. This would make hb lightyears ahead of any other botting program and dominate the market.
Thanks for your time and for reading.
FG