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Request: Smart navigation!

tesslerc

New Member
Joined
Jun 27, 2012
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Hi instead of having the bot go from point a to point b to point c, make each point have a number i.e 1,2,3,4,5 and based on his location he will move to the closest point he can find and from there carry on.

what im trying to say is that it's stupid that if he finds a monster pack between point A and point B and he passes point B and kills them, he won't go on to point C like any human would, but he will backtrack to an area he already cleared.
This wastes a LOT of time and isn't very human-like behavior.
 
Use Trinity's XML <TrinityMoveTo /> instead of <MoveTo />

TrinityMoveTo can skip ahead waypoints if you have already walked through/near those waypoints while fighting targets, to help speed runs up.
 
Or use MoveTo with the, "straightLinePathing" attribute set to true.
 
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