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[Request] Plugin to auto-equip upgrades?

GilesSmith

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Is this even possible? A plugin that auto-equips items deemed as an upgrade. Purely useful for levelling up new/lower-level chars, if you want to afk level for a while.

Would only need to be on the most basic terms (since a REAL "upgrade" is very subjective) - eg purely check if the "prime stat" granted is higher than the one already in the item slot (or if you have no item in a slot at all). Or just if the "+damage" in the tooltip shows higher for the item. Something very primitive.
 
I'll look into it. Pretty sure it's possible.

(or if you have no item in a slot at all)

This can be set in the D3 options window.
 
I'll look into it. Pretty sure it's possible.
This can be set in the D3 options window.

Ah true, forgot about that option, though it really only covers the first few levels and sticks the first item it finds into that slot with no intelligence. A plugin with even a small bit of intelligence would be great.

Was thinking about this a bit more and guess it would need a few options/features;
* Ability to set magic-level (ie only put yellows/oranges in... or only upgrade if it's a blue item to keep yellow/legendaries for sale).
* Ability to set what to prioritise things on - ie life upgrade, damage upgrade, or protection upgrade (imagine for levelling 1-60 all you ever want is to stick anything that counts as a damage upgrade in though).
* Would need to be a bit careful with rings - since the auto-tooltip only compares the left-ring-slot, not what's in your right-ring-slot.
* Ability to prevent it "upgrading" say, DPS, if it will drop your life by a certain threshold (eg imagine if it was only 0.4 extra damage, but -1500 life, that would actually be a bad idea).

Currently though, just anything as simplistic as DPS and DPS only without any of the above would be good/better than nothing! :D
 
If you can get the info in the tooltip when you compare two items, the one that tells you if your life, damage or protection will increase/decrease if you equip the new item, then it shouldn't be too hard.

if life>0 AND damage>0 then equip.

and if it finds a beter item then yours, it equips it and "tags" your old item to be stashed on next town visit.
 
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